ID:1337711
Jul 28 2013, 3:13 pm
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At present, the graphics in the game are implemented at 16x16, then upscaled via code. However, certain video cards do not play nice with how BYOND renders the screen, so the graphics will either be crisp and clear or blurry. Consider implementing the graphics at 32x32 to avoid this issue.
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Jul 28 2013, 5:38 pm
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Usually all of my graphics are icon sizes of 20x20 (with some larger icons using 30x30 and 40x40). I usually do not have an issue with blurring with scaling, but one of the projects I was working on happened to blur them, and I am not completely certain why. Making a new project and dumping my assets into that one seemed to have fixed it, though.
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