Not because it was decompiled, but because the original developer isn't a good programmer.
Which brings up a question of my own: how do you know?
-- Data
In response to Slurm
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Slurm wrote:
Not because it was decompiled, but because the original developer isn't a good programmer. Which brings up a question of my own: how do you know? -- Data |
In response to Android Data
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Android Data wrote:
Which brings up a question of my own: how do you know? The code & logic that is Space Station 13. |
In response to CaptFalcon33035
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Because SS13 was decompiled and released. I have a copy, and he's right. The decompiler really made a mess of the source. It works, it's just not pretty.
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In response to Android Data
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Android Data wrote:
Slurm wrote: The person who programmed it said so himself also IIRC. George Gough |
In response to KodeNerd
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Plus, Slurm wrote the decompiler, I believe, so if anyone knows how bad the source was before it was decompiled, it would be him.
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In response to Xooxer
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Slurm's never seen the non-decompiled version either, I did a while back and it's not a whole lot better as far as compiling.
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In response to Nadrew
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I think his point was that Slurm knows how it looked because to write the decompiler he'd have to know how BYOND compiles the source files. =)
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In response to Nadrew
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Nadrew wrote:
Slurm's never seen the non-decompiled version either, I did a while back and it's not a whole lot better as far as compiling. The only difference is formatting, the logic is still the same, else recompiling the decompiled version wouldn't net a working version of Space Station 13. |
In response to Slurm
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Slurm wrote:
The only difference is formatting, the logic is still the same, else recompiling the decompiled version wouldn't net a working version of Space Station 13. from what i hear it doesnt |
In response to Falacy
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Falacy wrote:
from what i hear it doesnt You hear incorrectly. |
In response to Slurm
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Oh, the original version compiles a bit faster than the first version AZA gave me, but not THAT much. The decompiled version compiles a bit slow because of the use of things like text() and other totally pointless procs, they make the compiler think harder.
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In response to Nadrew
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Nadrew wrote:
Oh, the original version compiles a bit faster than the first version AZA gave me, but not THAT much. The decompiled version compiles a bit slow because of the use of things like text() and other totally pointless procs, they make the compiler think harder. Right, but internally that is what it all ends up as anyway, so the logic is the same. |
In response to Xooxer
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I should have been more specific: I'm asking how does he know the RSC takes so little time to compile.
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In response to CaptFalcon33035
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Because it is not compiled IIRC.
George Gough |
In response to KodeNerd
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it's hard to believe a game decompiler already exists.
~7 months ago or so King of Slimes asked Hiead and he said it'd take way too long. |
In response to Eternal Desire
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Eternal Desire wrote:
it's hard to believe a game decompiler already exists. Mine will be a year old starting next month. |
In response to Slurm
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Slurm wrote:
Eternal Desire wrote:isnt decompiling games illegal? |
In response to Eternal Desire
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Eternal Desire wrote:
isnt decompiling games illegal? No. And even if it were, what could you possibly do about it? It's not like BYOND has the monetary resources to sue him or anything like that. And even if they did, he might still be able to win somehow. -- Data |
In response to Android Data
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Android Data wrote:
Eternal Desire wrote:yet RSC extractors are bannable...? |
How exactly do you know that? :O