I think you could safely discount 90% of the 'many thousands of BYOND Windows users' as serious testers, since that 90% doesn't actively participate in debugging the Windows version unless it affects the game play of <insert Anime game here>.
And when they do, it's a crap-shoot as to whether you get *any* useful testing info out of them beyond 'muh game dunt wrk no mre - fix it!'
I think that in general the Linux crowd do have more smarts and more understanding of technical details, yes, plus they tend to be more intelligent and more serious developers. I think this is directly related to how arcane the interface is. Back in the day, DOS was king and to be an effective DOS user you really had to understand your PC, while Macs were marketed to the "Just make it work quick" crowd. (On the other hand, Macs have also attracted a lot more developers of creative content like pixel art.)
Then again, penguin-thumpers tend to be a bit more demanding ("open source now!") and I've occasionally seen some do downright bonehead moves, like shouting a security exploit to the world before giving the developers a chance to fix it. Chances are if a Linux version existed, the pace of fixes and upgrades for it would be slower than for the Windows version and far slower than many would have the patience for.
I suspect we've deleted more useless Bug Reports posts than sum total of useful ones. That should bring the number of useful BYOND Windows testing users down to a hundred or so, at best. Which makes the difference not so great between available Windows and *nix testers, in my opinion.
I still think the difference is rather large, but I'll readily agree that for a lot of reasons (age being one) a lot of our community just haven't been useful in that area.
But this is all rather moot- until we can get dedicated *nix or Mac OSX developers on board (or start paying the current ones more to get into those platforms), we shall just have to wait.
If I was making like twice as much money and had a 'nix computer to test on, and other projects didn't demand more attention, I'd happily develop a Linux/OSX version. Well not happily, because I hate hate hate working with Linux and I feel about Macs the way most people feel about cockroaches, but for the right price I wouldn't mind.
Lummox JR
"Don't hold your breathe because DreamSeeker on OSX isnt going to happen within your life time."
? :)
It's a shame, I remember about a year ago (at least) seeing a screenshot on here of "DreakSeeker for OSX" or something to that effect. At the time i had a PowerMac G5, so it was especially significant.
It's highly probable that i will be getting an iMac at some point, so looks like running BootCamp is a must for me to continue working on my game (or anything relating to BYOND for that matter).