ID:133501
 
It'd be great if you could toggle this on or off at will. In quite a few games it screws with the syncing of things and just proves to be a hassle.

As a matter of fact, to make this a question too, what is it even for?
This is a required function that automatically accounts for delays in a client's connection speed to allow for more compensation against lag and things of that nature. A properly designed game shouldn't suffer any ill effects from this number changing.
In response to Nadrew
I believe it throws off the mob/Stat() timer when the network delay goes up.
In response to Zaltron
Nobody should ever rely on mob/Stat() for anything but displaying stats, so it shouldn't an issue. Just about everything else that should be used for anything but stuff that isn't time-sensitive should be handled perfectly fine.
In response to Nadrew
Well, still. There are a good deal of games that use time-based elements that get thrown far out of whack when the network delay is increased. I don't see how it would be any trouble at all to include a client-side option to disable the auto-adjusting.

All it seems to do in any game I've played is give me more lag.