It'd be great if you could toggle this on or off at will. In quite a few games it screws with the syncing of things and just proves to be a hassle.
As a matter of fact, to make this a question too, what is it even for?
ID:133501
Jul 24 2008, 9:18 am
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Jul 24 2008, 1:09 pm
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This is a required function that automatically accounts for delays in a client's connection speed to allow for more compensation against lag and things of that nature. A properly designed game shouldn't suffer any ill effects from this number changing.
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In response to Nadrew
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I believe it throws off the mob/Stat() timer when the network delay goes up.
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In response to Zaltron
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Nobody should ever rely on mob/Stat() for anything but displaying stats, so it shouldn't an issue. Just about everything else that should be used for anything but stuff that isn't time-sensitive should be handled perfectly fine.
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In response to Nadrew
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Well, still. There are a good deal of games that use time-based elements that get thrown far out of whack when the network delay is increased. I don't see how it would be any trouble at all to include a client-side option to disable the auto-adjusting.
All it seems to do in any game I've played is give me more lag. |