ID:133411
![]() Sep 8 2008, 8:29 pm
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...WITHOUT needing a BYOND Key or BYOND installed?
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Commercial game-makers dont require the software installed. By commercial game makers, I mean good ones. Game Maker, anyone?
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DemonSpree wrote:
Commercial game-makers dont require the software installed. By commercial game makers, I mean good ones. Game Maker, anyone? Then go and use Game Maker? [Edit] And IIRC, Game Maker just packs itself in with the game. So in theory, it does require Game Maker, only it compiles Game Maker into your game. BYOND does essentially the same thing, except it saves executable size by having the user download BYOND on it's own. |
...So? You're really making no point whatsoever, same for your previous post.
And to top it off on this, it's basically impossible to run a BYOND game without BYOND installed, and it's been requested a lot of times (is it really that difficult to use the search? :\), not gonna happen. BYOND code is compiled into bytecode which needs to be interpreted, it can't run standalone. |
Heres a definitive answer: No. Its not an answer that is up for discussion, at least not at this point in time.
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You don't need a BYOND key as long as the game supports guests. You will need BYOND installed (since BYOND is a VM), but the distributed EXEs (from "Make EXE...") will download and install it for you if it doesn't find it on the system. The whole process is pretty transparent to the end-user.