It is possible to override the New() proc on datums to specify a behavior for when they're created.
However; if you create more than one override block it neither:
- Throws a compilation error.
- Runs all blocks.
Numbered Steps to Reproduce Problem:
1. Load the code snippet below into DM.
2. Compile.
3. Run the world and try the "test" verb.
Code Snippet (if applicable) to Reproduce Problem:
var/count = 0
/mob/verb/test()
usr << count
/mob/New()
count += 1
/mob/New()
count += 2
Expected Results:
Either an output of "3" or a compilation error.
Actual Results:
An output of "2".
No compilation error, only the second block is run.
Does the problem occur:
Every time? Or how often?
Every time.
In other games?
N/A
In other user accounts?
N/A
On other computers?
Yes
When does the problem NOT occur?
N/A
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
No.
Workarounds:
N/A