ID:133159
![]() Feb 25 2009, 6:55 pm (Edited on Feb 25 2009, 10:35 pm)
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Is it possible to play BYOND games on a local area network and if so how?
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![]() Feb 25 2009, 7:19 pm
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If the game supports multiple players all you need to do is host it on one machine and join it using the local network address of the machine and the port you're hosting on. Hosting in invisible mode would keep the game from being displayed on the pager or hub.
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Thanks, I finally got it working.
In case anyone else wants to play a game you created on a LAN here are a few of the steps/things to do: 1) Add the game to the BYOND/MyHub folder of the host computer -In dream maker go to Build->Package Files Select World executable files and hit next then hit finish. -Find the packaged zip folder and extract it in the BYOND/MyHub folder 2) Start the game in Dream Daemon on the host computer -start Dream Daemon -open the game (File->open, locate the executable) -press go in the lower right hand corner -see what port the game was opened on ("World opened on network port <port_number>") 3) Join on the other network computers -on the other computers open BYOND -go to Bookmarks->Add -In the URL field type "byond://" (without the quotes) plus the <local ip address> of the host followed a ":" then the <port_number> from step 2. ex. byond://192.168.1.1:1835 -type in the Name and press OK -go to Bookmarks again and click on the new bookmark. The game should connect and start. 4) PLAY!!! |
Masterdan wrote:
Also, Its just BYOND. It stands for Build Your Own Net Dream. yeah please excuse my typo |
Just a few comments:
* Step 1 is not needed; the game will be downloaded from the host automatically if its not already on the computer. * To specify what port to host on, simply change it from the default of 0 (which means 'host on any port') to what you want to host on. |
The problem I ran into was that the Step 1 was needed because the game wasn't automatically being downloaded from the host.
When I tried to join, the client would connect and then just immediately disconnect. I don't know if this is because the game on the host was located in another directory than BYOND/MyHub, but regardless it didn't work. |
Bdrx wrote:
The problem I ran into was that the Step 1 was needed because the game wasn't automatically downloaded from the host. That sounds like it. However, the client immediately disconnecting sounds like unwanted behavior from BYONDs side; i.e. something that should be working differently. |