ID:133009
![]() Jun 19 2009, 3:24 am
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It'd be a useful feature for interface design to add an 'always on top' option that you can apply to windows, to ensure that they always stay on top of other windows by default.
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![]() Jun 19 2009, 5:31 am
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A similar, or just built-in setting for alerts/inputs would also be nice, as interface windows tend to cover them up.
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It's already possible to do this.
For some reason, on one of my games, the window is ALWAYS on top. I have to minimize it to open my pager, internet browser, and other things. I'm not sure how I did it, but I did. I'll try and investigate and figure out how I managed to get it like that. One thing I would like to see though is some more options to the built-in input() proc, to be able to configure the window size. Can you imagine an input() list's height being that of the entire window? I can. It'd be neat to see that happen for some new depth and control |
Mista-mage123 wrote:
For some reason, on one of my games, the window is ALWAYS on top. I have to minimize it to open my pager, and other things. That's called being full screened... and not at all what we're talking about. |
Falacy wrote:
Mista-mage123 wrote: Gotcha. |
Should also be available for browser windows too; SS13 has a common bug where the occupations list disappears behind the character setup screen.
It's a pain in the ass. D: |