ID:132992
 
Would it be possible to break down the Repop() (world) function so it repops AREAS? That is to say, make it so we can Repop() one area (/area) on the map without repopulating every part of the map at once.

I'm using the BYOND maps (obviously), and I'd like to make it so areas repop faster the longer players stay out of them. Right now the only alternative would be to create my own system of resets (I'd have to list all of the mobs and/or objects that respawn at which points, etc...). It'd just make everything a lot easier if we could do this by areas.

Of course it's not necessary, but it would be nice. Not sure how many people would use it, but whatever.