ID:132955
 

I was wondering if it's possible to add separate map or a client-side map for each client. If it is, then I think it would be useful.

Hope for a positive response. ^_^
Not possible at the moment. Are you requesting this?
Although, it can be very easily simulated, of course, just that all the map parts will be on the server (like everything). You'd put each player in a unique, sectioned-off clone of the map you want.
In response to Kaioken

Thanks! Can you tell me where to find a demo on how to do it? That would be helpful...
In response to Samehada24
Dunno if there's a demo of how to do this. Also, hopefully the 'instanced' part of the map that you want isn't too huge. There are multiple ways to go around doing it, but you'll want to clone the map dynamically though each time a player is about to need a new one. There are some libraries for working with maps like that, one of the most renowned being hub://LummoxJR.SwapMaps. It's kinda old, but should still do the job very well.
EDIT: Hm, didn't mention that SwapMaps does have a demo demonstrating its use and all. But that's specific to that library, of course. Also, there is another demo but it's made by another person so I dunno how good it is - there ARE some bad demos around. hub://Dession.SwapMapsHousing
In response to Kaioken
Or, in a less terrible and less resource-hoggy way, set it up so that players exist in the same map, but are unable to see or interact with eachother.
In response to Popisfizzy
Unfortunately, both the separate not-see and not-interact parts are impossible to pull off well, and trying to do so is resource-hoggy and horrible in itself.
In response to Popisfizzy

ok thanks!