One thing I'd like to be able to do is just display an obj as a single cell grid as a control.
We're a lot closer to it than we used to be because we've got a nice toggle in the skin controls now that lets us turn off the names.
However, we're still one vital step away: the smallest grid you can display an object in is 33x33. If you make it 32x32, then scroll bars come in and prevent the object from being displayed.
It's an extremely minor nitpick, but it does look pretty ugly because the background of the grid will clash with the edges of any object being displayed. (At least so long as that object fills that much of the cell and you can't create a matching color background. For example, I'm displaying turfs right now.)
[Edit: Whoops - why is this on Developer How To? I thought I was on the Features Discussion forum.]
ID:132887
Aug 20 2009, 1:00 pm
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In response to SuperAntx
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SuperAntx wrote:
Geldonyetich wrote: Would be nice, but the grid control lacks a can-scroll option. Thinking this might be an omission, I attempted to get around this with code: winset(src,"gridTargetTurf","can-scroll=none") It produced no result. |
I gave the thread a little push in the right direction, so it gladly moved to BYOND features now *grins*.
As for the request at hand, I can only fully support it, though I think that there might be some issue disallowing the image displayed to have the same size as the actual grid control on the C++ back-end. |
I believe you can prevent that by disabling can-scroll.