ID:132868
 
Right now I'm writing a game which is heavily commented as it will be released in the near future, I have ran into the problem that my code is spaced out and it's harder to read, I was hoping if there was an already built-in comment toggle system in the IDE but unfortunately there wasn't.

So, I was wondering, would that be possible? A small toggle allowing us to on/off the visibility of the comments?

Thank you.
While things like this and code folding would be pretty nice, the IDE is far from the focus of work right now. I believe Crashed's DMIDE project seeks to add glitzy features like this one and others.
In response to Nadrew
Nadrew wrote:
While things like this and code folding would be pretty nice, the IDE is far from the focus of work right now. I believe Crashed's DMIDE project seeks to add glitzy features like this one and others.

I understand that this is a minor thing but if something isn't too hard to implement then it's alright to focus on this for a couple of minutes, it's still benefiting and improving the IDE even if this hasn't got high priority.

Infact, the toggle can be left out and code folding could be implemented instead.

So tell me, will it be that large of an operation that it can't be done?
In response to Haywire
It wouldn't exactly be simple to add, it would involve altering how the richedit control works. While possible, it's not nearly as easy as you seem to think it would be.
In response to Nadrew
Nadrew wrote:
It wouldn't exactly be simple to add, it would involve altering how the richedit control works. While possible, it's not nearly as easy as you seem to think it would be.

I'm not too sure about what API is being used for the rich text control but most interfaces already consist of functions that can aid you to do something like this.

I guess we'll have to wait for Lummox to respond.