You should be able to launch games directly in DreamSeeker via the Make EXE. Just append ##guest to the url to bypass key login.
Well, that's certainly very helpful. How about tweaking the ui for making an exe then? Add radio buttons for each of the ## commands so I can easily toggle them on and off. I guess the problem isn't that they aren't there, it's that the documentation for them is hidden away in the tail-end of an online beginner's guide.
It would also be nice to save the hub path (and radio buttons) so I don't have to configure it every single time.
It seems to me that if you are distributing a game, rather than BYOND, having a BYOND key is not so critical. You'd rather players just boot the game directly (no pager) and "register" their identity with the game, rather than BYOND. I may be looking at this wrong, though.
The last page of most installations have a checkbox to run the installed application. BYOND should have something similar.
[x] Run (Packaged Game Name)
[x] View Readme
[ ] Create BYOND account.
Creating a key would be completely optional. If users decide to make one they should be able to register or activate an existing key right before starting the game. After creating a key they would log into the game with it rather than as a guest.
Having never used Steam, I'm curious to what exactly you've been able to do with BYOND games there and how we might expand on that.
Nothing, all I did was basically create a shortcut to the game on my "already installed" games list. I have no idea how to get on Steam for actual distribution.
Valve isn't the only distributor though, there are other similar companies like Impulse Driven and Greenhouse Games. I think they're all worth a look.
Ah, my bad then, and it's even in the article as well.
It's checked, the problem was that I tried only appending ##guest to the address (of a hub entry that doesn't have a live game), not with something else like ##local##guest. My mistake.
Yeah, but it shows the splash screen, though - could that be removed for ##guest when it's used in conjunction with ##local? Obviously it's quite needed to show it with the other options like ##remote, but for ##local all it does it show up for a second or two then disappear anyway, which is a little ugly.