In response to Falacy
Falacy wrote:
(Tom wants to bant me but I'm like his House =P)

House actually solves problems.

Responding to your original idea, I think it's neat. However, I believe you're going about it the wrong way. Dragonball, Naruto, and Bleach games are far too varied and widespread to benefit from a system like this. It would be impossible to net them all together in the same hub and all you'll be left with is a sort of half-finished, poorly enforced list of games getting free advertisement.

I DO think it would work for projects like SS13.

Mods would be their own independent hub entry, but once marked as a mod it would be suppressed from the hub listing. They would be submitted to their "parent game" for approval and once given the ok they would be listed as a mod on the same hub page, like you drew.

This would also work for those RPG starter kits and game engines. Projects spawned from them could link back to the original hub page in order to show other newcomers what can become of the simple demo.
In response to SuperAntx
For open source games such as SS13 and RPG Starter kits, I don't think suppressing their hub from searches is a fantastic idea. If anything, they should get a little icon to symbolise they're mods.

You have to remember, games like SS13 that do have spawns, aren't rips in the same sense as the DBZ games out there. As such, they don't deserve the same negative treatment.

On that same subject, I don't think many game owners want rips of their games advertised on their hubs.
In response to Tom
Yea it will require heavy policing and be a complete waste of time. People are going to play whatever they want to play and everything else will get left in the dust.

This is just more effort than byond should have to put forward, especially when natural selection is ALREADY taking care of it.

The effort would be better put into more productive, less redundant areas.

Also, what developer would even -want- rips of their game linked to their own hub? Probably no one.
In response to Tom
Tom wrote:
1) You severely overestimate how much this project makes and how much people are paid. And I don't have to tell you because it's none of your business.

2) Lummox JR is a FANTASTIC programmer, one of the best I've had the pleasure of working with. There are plenty of people in corporate jobs who make six figures and don't do shit (I know because I was one of them for a few years). He is constantly working on updates to the software and site and while the community may not be as great as it used to be (that's debatable), the technical aspects have gone nowhere but up since his hire.

3) There are rampant bugs in beta testing because it is beta testing. There's really no way to make widespread platform changes (such as 4.0 required) without screwing some things up, but that's why we kept versions 3.0 and 3.5 available for so long.

4) You are one of the most despicable, ungrateful people I've ever encountered. You continue to show complete ignorance of what it takes to maintain a project of this nature and an even worse lack of respect for the people who make it happen. Even though you bring some good things to the table, I am VERY close to booting you out of here for good, and I am probably the most tolerant person on this site.

This thread has become derailed with nonsense. Get back on topic or it'll be axed.

I don't think i've ever seen Tom pissed off, then again I've never had to really talk to him, but still. Dayum.

Anyway, back on topic. I certainly wouldn't mind if all of those rips from our(Bustercannon and I) stolen source was plastered on the original game hub(although that is long gone, I think Lummox Suppressed it back in 05 :( and it's been under at least 3 different keys). I guess since the source leak, BYOND has really gone down hill in terms of the community and the quality of games(you only see the half of it) but the traffic of the site has gone up, so I guess it's a good thing? Plus the game isn't being worked on anymore, so it's all good?
In response to Android Data
Android Data wrote:
I recommend you get over yourself. It's very, very difficult to piss Tom off normally. I can tell cause' the only reason I'm here right now is because of his lenience.

That would be "Uh Oh" you think you're reading, which you're not. That wasn't even directed at Tom, it was directly posted as a response to Tiberath's statement. Good job failing to comprehend that section in its entirety.

Do you want to get kicked out of the BYOND fanclub? Apparently you have a desire to work with the lower level languages like C++ out there. If they're equally as easy as DM, why don't you write a game in C++? Better yet, why don't you write a BYOND in your vision?

I do believe I blatantly stated that they're more complicated to use than DM is? You should really work on your reading comprehension. And though it wouldn't be impossible for me to run off and do something like that, I don't know every inch of them like I do DM, so its a far slower process for me when I work with them, having to look things up for reference all the time and such.

Converting from one language to another - possibly using a program that does most of the brunt work for you - is not the same as developing BYOND.

There was no program involved to do anything. It was basically just a text parser that converted what it was parsing, almost identical to something that would be written in DM. That program was indeed the same as developing in DM.
However, doing graphical things, hit detection, networking (most of the things that are already built in to DM) those would be the more complex aspects of building a game-like application any other language.

Go download a version of the original Space Station 13 source-code. Go look at it, and try to determine how you and you alone can turn that into a better game, by fixing bugs and changing major systems.

Link it? I'll fix it for you if you need me to, I'm usually working on multiple projects anyway.
I don't know how many improvements I could make to it - seeing as I've never really played it. For the most part when I try I can never even figure my way out of the first area after filling out a bunch of complex - seemingly pointless - character sheets.

If you like AS so much, just go there, and quit bugging everybody about trying to box in these rips.

AS is quite nice, but setting up networking with it is complex, and pretty much requires the use of at least one additional language, probably my main reason for not focusing on it.

They're bringing in the revenue, and although they might not be liked, they'll eventually die out on their own.

lol are you serious? How long have you been here? Have you ever seen any sign of rips dieing out in any way shape or form? If anything they've only been growing.

I have never, ever had any major issues with BYOND since 3.5 up to now. I haven't had any graphical bugs, I didn't even notice any change between OpenGL and DirectX and whatnot. And that was on my old computer. On my new computer, I don't see any difference between hardware and software mode; on my old computer it used to lag more in software mode.

Obviously you never did anything with it then. Overlays didn't function properly (and still don't to some degree), putting anything over the map (like an alert) would cause it to become horribly mangled, graphical remnants would appear all over the place, thins would look like they were being flicked from entirely separate icons, etc. Interface macros were also pretty flunky for a long while, there was also a "black hole" bug that caused games that ran fine in 3.x to continually increase in resource usage until they crashed, on top of a multitude of other major issues.
And my computer currently lags in hardware mode when there are alpha-transparencies on screen. Hardware mode also used to cause BYOND to more or less crash for me whenever I had it opened and played a real game on top of it, which is why I switched to software mode in the first place, though that issue got fixed somewhere along the lines.


Dragonn wrote:
Yea it will require heavy policing and be a complete waste of time. People are going to play whatever they want to play and everything else will get left in the dust.

They can still play whatever they want. The games just wont be plastered between every other legit game on the hub.

This is just more effort than byond should have to put forward, especially when natural selection is ALREADY taking care of it.

Already taking care of itself? How do you figure that? Because your rip has better servers and therefore more players that somehow means the other ones are going away? I've seen no decline in rips at all in any point since I started here.

Also, what developer would even -want- rips of their game linked to their own hub? Probably no one.

All of them should. They're already associated with the rips, so that's a moot point, and seems to be their only complaint. They'd be getting additional through-traffic so that's a bonus. They'd also be getting additional (at least semi-) player counts so that's another. They'd also be linked back to from the "mod", so assuming their game is better, people should be kicking the mod to play theirs, again another plus.


Tiberath wrote:
For open source games such as SS13 and RPG Starter kits, I don't think suppressing their hub from searches is a fantastic idea. If anything, they should get a little icon to symbolise they're mods.

Considering the way SS13 currently works (all games on one hub) there would be little-to-no change to it's current situation if systems like this were implemented.


Axerob wrote:
I don't think i've ever seen Tom pissed off, then again I've never had to really talk to him, but still. Dayum.

lol he gets like that at me all the time.
The discussion on this topic is no longer relevant to the original post. It has only degraded into back and forth insults. Thread closed.
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