ID:132726
Dec 1 2009, 2:38 pm (Edited by moderator on Dec 1 2009, 11:16 pm)
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I mean, damn it. I became a damn byond member because I really enjoyed playing byond games and simply wanted to be part of it. Lately, I've been wondering about the definition of what an upgrade is. You byond *programmers* been making the byond gaming experience horrible since the downgrade ya'll made after 4.35. Yes, I said downgrade. Cause last time I check, upgrades are supposed to IMPROVE, not freaking make people's gaming experience sucky. Now with this 4.59, I'm being forced to use it since most of the games I play were changed to that version. Players are no longer able to play with 4.35, and therefore have to suffer the sluggish lag that all your downgrades seem to have caused. Key strokes aren't very responsive, actions seem to be auto freaking repeated, and it's as if the damn DS is resisting the sprites movement pace. It's simply horrible. Whatever 4.35 had, bring it freaking back. All you developers seem to be doing is adding fancy garbage to the pager instead of worrying about gameplay...damn it. Now I can not enjoy the games that I played on a daily basis, thanks for that "Upgrade"...
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Dec 1 2009, 2:44 pm
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Stop playing poorly-programmed anime rips?
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StrikeMasterV wrote:
I mean, damn it. I became a damn byond member because I really enjoyed playing byond games and simply wanted to be part of it. Lately, I've been wondering about the definition of what an upgrade is. You byond mofos been making the byond gaming experience horrible since the downgrade ya'll made after 4.35. Yes, I said downgrade. Cause last time I check, upgrades are supposed to IMPROVE, not freaking make people's gaming experience sucky. Now with this 4.59, I'm being forced to use it since most of the games I play were changed to that version. Players are no longer able to play with 4.35, and therefore have to suffer the sluggish lag that all your downgrades seem to have caused. Key strokes aren't very responsive, actions seem to be auto freaking repeated, and it's as if the damn DS is resisting the sprites movement pace. It's simply horrible. Whatever 4.35 had, bring it freaking back. All you developers seem to be doing is adding fancy garbage to the pager instead of worrying about gameplay...damn it. Now I can not enjoy the games that I played on a daily basis, thanks for that "Upgrade"... I 100% agree with this and that is why i wont be renewing my membership which expired today. Which is fairly convenient. |
In response to Froob
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*is betting your his alt*
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StrikeMasterV wrote:
All you developers seem to be doing is adding fancy garbage to the pager instead of worrying about gameplay...damn it. Now I can not enjoy the games that I played on a daily basis, thanks for that "Upgrade"... The BYOND developers are not in charge of making games for you. If you have a problem with the games on BYOND, you can do one of the following options: 1) Suggest ideas to the game developers 2) Learn how to program 3) Leave If you have suggestions for BYOND features, post here. If you believe you have found a bug, post a detailed report here. Your uninformative complaint has done nothing to make this community better. Spend your time doing something constructive, thanks! |
Seems like the cause of the problem is coming from you. o.o
I have the latest version of byond. I aint lagging. (Btw, I play same game as you.) |
While I have not upgraded for quite a while, I feel fairly confident in saying that I don't believe anything that you were playing before has been changed. Tom and LummoxJR go to great pains to make things backword-compatible with older code, so they generally do everything they can to make it so that a given game will not change at all unless the game's creator specifically makes the changes to it.
Keystrokes being repeated is, and always has been, the default behavior. You (or the game) actually has to specifically change that. Also, you seem to contradict yourself. Changes to pager have no effect on gameplay, so if all they are doing is adding fancy garbage to the pager, then why do you blame a game lagging on the upgrade? More likely, it is lagging because the host has a bad computer acting as server, has a bad internet connection, or you have a bad computer or connection, or the game was programmed poorly, or any other silly but normal issue that would cause this. Again, because this is the most important part, Byond upgrades do not impact gameplay experience, and they cannot make your gameplay experience sucky. All upgrades do is add features, whether those features are sucky or not is up to you to decide, but even if those features are added, they don't impact your gameplay at all unless the game's creator decides to use the feature in his/her game. Don't like the fact that your favorite game has a crappy skin now because of the new skins feature? Whine at the game's creator for changing the skin away from the default; that was the developer's choice. Don't like grids? Whine at the game's developer for using the feature. A Byond upgrade does not affect gameplay. Of course, the only exception to this is if a bug is fixed, but again, obviously, that does not make gameplay any worse... unless the game's developer relied on a Byond bug to get something done, but then, again, whine at the developer for not implementing something properly. The Byond update did not affect your gameplay experience. |
In response to Loduwijk
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Loduwijk wrote:
Also, you seem to contradict yourself. Changes to pager have no effect on gameplay, so if all they are doing is adding fancy garbage to the pager, then why do you blame a game lagging on the upgrade? More likely, it is lagging because the host has a bad computer acting as server, has a bad internet connection, or you have a bad computer or connection, or the game was programmed poorly, or any other silly but normal issue that would cause this. Umn...ya...How exactly did I contradict myself? All I simply stated was that instead of these fancy pager updates, they should worry more about how each update will affect the gaming experience. Quit talking as if I'm the only one. I play BLN, #1 Anime game on byond, and any other high profile games that follow. I've tested every byond version on every anime game that I play. I played flawlessly with the 4.35, but gaming is simply unpleasant with anything higher than 4.35 on ANY Anime games that I play. And, yes, I know the game programmers can choose to stick to older versions, but they simply switch to the latest because it brings features that the older ones simply don't have. Although that might seem to be a good thing, it actually affects our gameplay. For the last time, I'm not the only one. Plenty of other players will agree with me that anything that goes higher than 4.35 does decrease gaming performance. Don't go around ranting about how it's my computer not being current, either. I recently bought this comp, and it has the latest drivers, so that's being clarified. |
In response to StrikeMasterV
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StrikeMasterV wrote:
I've tested every byond version on every anime game that I play. I played flawlessly with the 4.35, but gaming is simply unpleasant with anything higher than 4.35 on ANY Anime games that I play. Please file a proper bug report at: http://www.byond.com/members/?command=view_tracker&tracker=1 You need to provide as many details as possible so that we can understand and recreate the problem. Just saying a game "lags" doesn't help much-- is the drawing lagging, is the response to movement, or what? Try to isolate the exact version when things started going awry (the bug template explains how to do this). It is not our intention to ever degrade performance with new releases, but sometimes bugs happen. AFAIK, no one has reported this particular issue yet. |
In response to StrikeMasterV
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BLN was shoddily programmed, anyway. #1 anime game is a matter of opinion. And the other people agreeing are probably imaginary/people you told to agree.
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In response to Moonlight Memento
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In the bright side he did say #1 anime game rather than #1 BYOND game.
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In response to SuperAntx
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True enough. There's atleast 10 games I can think of that easily deserve that title.
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In response to Tom
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Tom wrote:
StrikeMasterV wrote: I don't know much about programming, so I doubt I'll be able to break it down any further. But yes, it's the movement response. Movement is more smooth and placid on 4.35, but I can't really test the older versions out since the games that require me to use the latest versions won't allow me to use older versions. This has never been reported before because most players don't know much about programming. And when they don't know the cause of the problem, they simply move to a version that doesn't have it or play some other game. That's not the case for me. I've stuck around with prety much a small sets of games that I play every now and then, so I do care when it comes to certain changes in gameplay. When I had the "Gravity bug", I reported it to the game owner since it was due to an update that was made to the game's interface. Many players had the problem, but instead of reporting it, they walked away from it. I had refused to accept that, and complained about it. It was then taken care of by the game owner. I may not know the root of the problem, but I sure would like to bring awareness to it. |
In response to StrikeMasterV
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StrikeMasterV wrote:
But yes, it's the movement response. Movement is more smooth and placid on 4.35 I can absolutely guarantee no 3.5 game will ever come close to being as smooth as a 4.0 game has the potential to be. It all depends on the programmer and the game. Why you point out 4.35 specifically is beyond me. As far as I know there haven't been any significant changes to macros since 4.0. Your woes are most likely caused by poor design decisions made by the creator of whatever game you've been playing. |
In response to StrikeMasterV
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StrikeMasterV wrote:
I don't know much about programming, so I doubt I'll be able to break it down any further. Tom is (likely ;)) well aware that you do not have access to the source code in question, but that wasn't his request. Tom wrote: You need to provide as many details as possible so that we can understand and recreate the problem. Upon creating a bug report, you are presented with a template that is prompting you for information that are essential if the developers want to find the reason behind a problem. (e.g. your operating system, your graphic card, your pager preferences, etc. pp.). If the developers can not recreate the problem, it gets next to impossible to nail down a problem in a large enough project. StrikeMasterV wrote: But yes, it's the movement response. Movement is more smooth and placid on 4.35, but I can't really test the older versions out since the games that require me to use the latest versions won't allow me to use older versions. Smooth and placid are rather subjective terms, which is why the bug report template tries to query you for objective information that a programmer can act on. The step by step, the expected result and the actual result section would be the perfect place to describe the actions your taking and the response you're seeing in detail and as objective as possible. As for testing, you can easily create an own project, even without experience in programming (which is the beauty of BYOND). All you need to do is to define an icon for the standard mob and create a map. If you create an Icon file (.dmi) named 'ic.dmi' which contains two icon states ladled 'p' and 'g', all the 'code' you require is world Now you create a large enough map and you're set. Compile with version 435 and 459, test and if you manage to note a difference in behaviour, report it. You could, for example, measure the time needed to get from one end of the map to another, in order to avoid subjective terminology. You could create a little youtube video of both as well, to display the difference you're experiencing visually. StrikeMasterV wrote: I may not know the root of the problem, but I sure would like to bring awareness to it. And the BYOND administration team certainly would like to assist you by addressing your problems, but they need your help. Without the data Tom requested, they lack the base to act on. It's similar to calling a mechanic and stating that your car doesn't move as smooth as it used to a few years ago. |
In response to Schnitzelnagler
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K, thanks, man. That helped a lot. I'll follow the steps that you gave me to test them out...and I'll probably make a vid showing the difference in the performance in both versions.
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StrikeMasterV wrote:
I mean, damn it. I became a damn byond member because I really enjoyed playing byond games and simply wanted to be part of it. Lately, I've been wondering about the definition of what an upgrade is. You byond *programmers* been making the byond gaming experience horrible since the downgrade ya'll made after 4.35. Yes, I said downgrade. Cause last time I check, upgrades are supposed to IMPROVE, not freaking make people's gaming experience sucky. Now with this 4.59, I'm being forced to use it since most of the games I play were changed to that version. Players are no longer able to play with 4.35, and therefore have to suffer the sluggish lag that all your downgrades seem to have caused. Key strokes aren't very responsive, actions seem to be auto freaking repeated, and it's as if the damn DS is resisting the sprites movement pace. It's simply horrible. Whatever 4.35 had, bring it freaking back. All you developers seem to be doing is adding fancy garbage to the pager instead of worrying about gameplay...damn it. Now I can not enjoy the games that I played on a daily basis, thanks for that "Upgrade"...mang bleach las noches macros stick and stuff when you press them alot. Like in a tournament that are hosted quite often, It requires constant movement and key pressing. which with versions past 4.35 seem to lock and continue on there own or they simply just don't work. Now I don't know how to put it in words but i just think we need some adjustments. |
In response to YungRDBreed
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Take it up with the game developer, macros work fine.
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In response to YungRDBreed
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In response to DetachTM
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Yeah, he probably has a virus or something, but prefers to blame BYOND, which hasn't slowed down at all.
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