ID:132687
 
http://www.byond.com/members/ BYONDHelp?command=view_tracker_issue&tracker_issue=652

To recap: basically, you can't have multiple maps in different windows, so you can have default.map1 default.map2 but not default.map1 and window.map2.

This was reported by me as a bug, a while back. I was told then that it might not be a bug, but rather, a lack of a feature. I'm not entirely sure which it is, but is this any bit plausible? I can think of a few different ways to use it, such as "world maps," in a popup menu, or maybe a drag n drop inventory, or maybe a skill tree. ;)
Works fine for me. I use it in HU2 to display a MiniMap in a secondary window o.O
In response to Falacy
Falacy wrote:
Works fine for me. I use it in HU2 to display a MiniMap in a secondary window o.O

Unless this was done recently, it hasn't worked for me; see my example in the bug post.
In response to DivineTraveller
DivineTraveller wrote:
Unless this was done recently, it hasn't worked for me; see my example in the bug post.

I'm still using BYOND version 454; so I doubt its from a recent update =P
As for that demo, I couldn't really see anything by running it in its default state, and the code was too spammish for me to bother reading through.
One sec and I'll throw together a demo of it working...
In response to Falacy
Falacy wrote:
DivineTraveller wrote:
Unless this was done recently, it hasn't worked for me; see my example in the bug post.

I'm still using BYOND version 454; so I doubt its from a recent update =P
As for that demo, I couldn't really see anything by running it in its default state, and the code was too spammish for me to bother reading through.
One sec and I'll throw together a demo of it working...

That's because you would have had to go through the steps I listed to make it fail. Running it in default settings would not have shown it. Still doesn't work, also.
In response to DivineTraveller
DivineTraveller wrote:
That's because you would have had to go through the steps I listed to make it fail. Running it in default settings would not have shown it. Still doesn't work, also.

I figured. There seemed to be a lot of extra code and white space in the demo though, so I didn't feel like searching through it for the problem.
Anyway: http://www.angelfire.com/hero/straygames/ByondBugs/ MapWindows_src.zip Works for me.
In response to Falacy
Falacy wrote:
DivineTraveller wrote:
That's because you would have had to go through the steps I listed to make it fail. Running it in default settings would not have shown it. Still doesn't work, also.

I figured. There seemed to be a lot of extra code and white space in the demo though, so I didn't feel like searching through it for the problem.
Anyway: http://www.angelfire.com/hero/straygames/ByondBugs/ MapWindows_src.zip Works for me.

Coincidentally, the only thing you'd have had to change was the interface, and the first series of #defines, had you read the bug report, which it doesn't really seem like you did. Anyway, I'll check that out.

[edit]
I rescind my comments, in this case. It seems as though you have to call it just by map name, not window.map.
Weird and backwards, but alright..
Thanks.