http://www.byond.com/members/ BYONDHelp?command=view_tracker_issue&tracker_issue=652
To recap: basically, you can't have multiple maps in different windows, so you can have default.map1 default.map2 but not default.map1 and window.map2.
This was reported by me as a bug, a while back. I was told then that it might not be a bug, but rather, a lack of a feature. I'm not entirely sure which it is, but is this any bit plausible? I can think of a few different ways to use it, such as "world maps," in a popup menu, or maybe a drag n drop inventory, or maybe a skill tree. ;)
ID:132687
![]() Dec 29 2009, 10:30 am
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![]() Dec 29 2009, 12:07 pm
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Works fine for me. I use it in HU2 to display a MiniMap in a secondary window o.O
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Falacy wrote:
Works fine for me. I use it in HU2 to display a MiniMap in a secondary window o.O Unless this was done recently, it hasn't worked for me; see my example in the bug post. |
DivineTraveller wrote:
Unless this was done recently, it hasn't worked for me; see my example in the bug post. I'm still using BYOND version 454; so I doubt its from a recent update =P As for that demo, I couldn't really see anything by running it in its default state, and the code was too spammish for me to bother reading through. One sec and I'll throw together a demo of it working... |
Falacy wrote:
DivineTraveller wrote: That's because you would have had to go through the steps I listed to make it fail. Running it in default settings would not have shown it. Still doesn't work, also. |
DivineTraveller wrote:
That's because you would have had to go through the steps I listed to make it fail. Running it in default settings would not have shown it. Still doesn't work, also. I figured. There seemed to be a lot of extra code and white space in the demo though, so I didn't feel like searching through it for the problem. Anyway: http://www.angelfire.com/hero/straygames/ByondBugs/ MapWindows_src.zip Works for me. |
Falacy wrote:
DivineTraveller wrote: Coincidentally, the only thing you'd have had to change was the interface, and the first series of #defines, had you read the bug report, which it doesn't really seem like you did. Anyway, I'll check that out. [edit] I rescind my comments, in this case. It seems as though you have to call it just by map name, not window.map. Weird and backwards, but alright.. Thanks. |