In response to Tom
I'll just have to deal with it for now. The problem with TILED_ICON_MAP is that it doesn't let me use big icons for player overlays anymore, which is something I've already started to use. I have yet to see a problem with them disappearing, but they aren't gigantic.
In response to Fugsnarf
Fugsnarf wrote:
The problem with TILED_ICON_MAP is that it doesn't let me use big icons for player overlays anymore, which is something I've already started to use.

That shouldn't be a new issue (if the behavior has changed, make a bug report please). You can use big icons as overlays in TILED_ICON_MAP, but you'll have to manually split them into multiple overlays and use pixel offsets... kind of a pain.

In response to Tom
That's what I meant. I don't miss "multi-tiling" at all :)
In response to Fugsnarf
Fugsnarf wrote:
That's what I meant. I don't miss "multi-tiling" at all :)

I do... It was a fun adventure.
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