ID:132479
 
I am hosting a game online that I am using Dream Deamon to host with. The game gets ALOT of errors and occasionally crashes or causes DD to freeze and lock up needed to be forcefully ended and restarted. Is this a problem with my computers memory, or is it a problem with the game due to the errors it is causing?

And example of the errors would be as such


source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
runtime error: Cannot read null.owner
proc name: CheckForSpells (/mob/Monster/proc/CheckForSpells)
source file: Monsters.dm,108
Warning: further proc crash messages are being suppressed to prevent overload...
Tue Oct 05 12:45:16 2010
Warning: type read from file (/mob/hb_hg_verbs/verb/Host_Automated_Class) is not defined
Tue Oct 05 15:03:55 2010
Warning: type read from file (/mob/hb_hg_verbs/verb/Host_Automated_Class) is not defined
Those errors = code fail, though the crashing may be completely unrelated
In response to Falacy
Well, I was speaking with the developer of the game, and he seems to be convinced that it is an issue with my computers memory being insufficient and not being about to handle the strings. However, my computer is pretty powerful and I don't have problems hosting other games, only this one. And this is just a small sample of the over whelming errors I receive while hosting the game, normally which appear in times of lag and/or before crashes.
In response to Moussiffer
Neither of those errors even have anything to do with strings. The first one is caused by trying to reference something that doesn't exist, and the 2nd one is from trying to load verbs from a save file.
EDIT: Maybe you were referring to the "strings" in the DD output log, in which case that should be irrelevant. Tell him to fix his runtime errors.
In response to Falacy
So if it were an issue with my computer (some type of computer related issue that might possibly cause the DD to crash) is there a way to check to find out?, is there some way to check that to find out?
In response to Moussiffer
But it isn't, it's trying to access "something that doesn't exist" as Falacy put it.