ID:132327
 
okay i think there should a way to make code files ingame...
like a code sorta like this

verb/new_codingfile()
usr <<"what name you want for coding file"
choose name
new_dm(name)
var editable_code = 1

verb/edit_code()
choose codeing files
if var/editable_code = 1
window pop up with code inside of it
edit code
else
..()

This is certainly possible already. It's very unsafe to do so, assuming you mean to recompile code at runtime, and reboot the world. If you mean an in-game scripting language, then your better bet would be something like n_scripting.