okay i think there should a way to make code files ingame...
like a code sorta like this
verb/new_codingfile()
usr <<"what name you want for coding file"
choose name
new_dm(name)
var editable_code = 1
verb/edit_code()
choose codeing files
if var/editable_code = 1
window pop up with code inside of it
edit code
else
..()
ID:132327
![]() May 5 2011, 5:36 pm
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![]() May 5 2011, 6:10 pm
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This is certainly possible already. It's very unsafe to do so, assuming you mean to recompile code at runtime, and reboot the world. If you mean an in-game scripting language, then your better bet would be something like n_scripting.
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