ID:1322498
Jul 11 2013, 10:00 pm
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Currently off fixing some glitches
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Im working on the density issues that cause the character to get stuck at times, also yeah it's supposed to move slowly, might be changing this, however.
About the penalty thing, sorry it's cuz I haven't been able to upload the update game , in which onc the slimes hit you, you'll be reset to the spawn of the level(the beginning of that level) Thanks for the feedback :P |
Blas3r use Bump() for when the slime bumps into the player to make him restart.
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iight ya I was gonna do something similar, just have been busy lately and haven't had anytime to work on game, should have some free time later on in the day
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Just a thought but I'd hate to have to restart a level just cause I get hit once. It would make me quit.
Maybe give the player 3 chances. With different color slimes taking different amount of chances from the player? |
Lmfao dude that excatly wat I had in mind:
Green: 3 hits Blue: 2 hits Red: 1 hit |
In response to Blast3r
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Good deal :)
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I got it with
Bump(Player) |
In response to Blast3r
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Blast3r wrote:
I got it with > Bump(Player) Nice job. |
One thing I noticed is that my character seemed to get snagged occasionally.
Also the movement seemed a bit slow to respond.(not sure if that was intentional)
Also there seems to be no penalty for hitting slimes so I was curious why they are even there?
Anyway, I'm sure it will be better with a bit of polish like you plan to add. Good job so far with a basis.