In response to Rushnut
Not really sure how that contradicts what I meant, explain more?

Surprises can be considered a part of story flow, in my eyes.
Art > Gameplay > Art
In response to Kitsueki
Kitsueki wrote:
Not really sure how that contradicts what I meant, explain more?

Surprises can be considered a part of story flow, in my eyes.

It doesn't, it's exactly what you said. A good story is one where you "can't" figure out what's going to happen next. Those "in your face moments" are a result of good story crafting.

I agree with what you said on many of your points 100%, as I find stories boring as well if I can predict where they are headed.

Also if a story veers too far from it's established reality, I start to lose interest. (For example, superman vs ninja turtles--just seems too strange.)
In response to Dariuc
Ah, yup. Things supporting each other and fitting into a picture that you can make sense of gives a certain sense of.. understanding, it creates a sort of connection between the reader and the story.

For example, flying is cool, but in a realistic story where flying wont work, putting it in just sours the flow and makes things seem too random.

Or like futuristic technology in ancient settings, it just feels wrong to me. Although, I'd imagine there might be those who disagree =)
I like stories that have bad endings. Like, I hope Naruto ends with Naruto dying trying to save Sasuke or something, the guy who pretty much doesn't give two craps about him.

SPOILERS BELOW
It's apart of why I liked the Guilty Crown series. It didn't end with "hurr durr happiness and flowers". It ended with the protagonist becoming blind, losing one of his arms, losing his special ability he used to win fights throughout the series, losing two of his best friends, and most importantly, losing the girl he fell in love with. It's more real since you have to admit, even though "what goes around comes around" is true, people who don't do anything wrong get screwed over as well. Good guys die, get hurt, robbed, lied to, and everything just as much as bad guys do so it's stupid when so many stories end with the protagonist having some super happy ending where his life is now completely perfect.
In response to EmpirezTeam
Definitely true for me too. I don't like the.. 'good guy wins all' types of stories too much, they feel too fake and predictable to me. Realistically, where theres conflict, it doesnt matter if you see yourself as good or bad, if you dont have the ability to stop it, bad things will happen to you.

Shingeki no Kyojin is a good manga in that regard =)
Aye, I also agree that the "good guy wins" scenario is dull and old and does not hold true, life is just not that forgiving and making the games hold true as well would be, refreshing, to say the least. Shingeki no Kyojin is not only good, but also awesome, and as much as I have seen the anime has multiplied even that, so far anyways.
To say graphics don't matter to me would be a lie. If there are no graphics at all, or if the game is played with only text, I get turned off very quickly. On the other hand, I can have fun with any game whether it has 1-bit graphics or the latest in HD 3D technology. That said, no matter what graphical limitations you have, you can use them to your advantage in order to enhance the story. Thus, I have to agree with Rushnut. A game with an excellent story and horrible graphics might as well not be a game at all.

Now I need to define what horrible graphics are. Color limitations != horrible graphics. What makes a game look bad is simple. Does the artwork follow poor practices? Is it hard to figure out what things represent in the game? Are the colors clashing or just aren't aesthetically pleasing? That and much more is really what matters to me when it comes to graphics. Does it look good? How about Back to the Future on the NES? Does it look good? No, it looks terrible. Compare that to Kirby's Adventure on the NES. Both games had the same restrictions, but one chose to go the extra mile and create an excellent-looking game.

With excellent graphics (no matter the limitations) you can really enhance the world and story of your game. Without those graphics to set the overall theme, your story is gimped, in a sense. Add that to the fact that story isn't even necessary in all circumstances, and I have to put it lower on the list (even though all of my favorite games are very story-driven.)

I'm going to combine gamplay and artstyle into "graphical atmosphere" and sound and music to "audio atmosphere" and say:

Gameplay > Graphical Atmosphere > Audio Atmosphere > Story
Basically, I should of put what Fugsnarf put in the OP.
Planning > Login >> Combat/Moves> Art > Features > Extras > Graphics > Sound
P.S. Don't ever, ever, ever, ever, make your player's character a video game character inside a video game world from which you escape into the "real world".
ever.
In response to Dariuc
Dariuc wrote:
P.S. Don't ever, ever, ever, ever, make your player's character a video game character inside a video game world from which you escape into the "real world".
ever.

you got somthin against bomberman bro?
In response to EmpirezTeam
Lol finally someone agrees that Star Ocean 3 was garbage.
I liked Star Ocean 3 :(
In response to Fugsnarf
Fugsnarf wrote:
I liked Star Ocean 3 :(

The only correct opinion around here is mine.
In response to EmpirezTeam
I agree that Til The End of Time was bad. The Last Hope was pretty great though.
In response to DivineTraveller
I was so into that game. It started cool, got better and better. Then they pulled that "hey I'm a videogame inside a videogame- and I'm going to go to the real world to defeat my creator- who's in reality also inside a videogame" crap.
Killed it.
Ruined it, scarred me for life. :/
In response to Dariuc
Dariuc wrote:
Ruined it, scarred me for life. :/

What was played cannot be unplayed.
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