I narrowed down the issue this post originally thought was a maptext issue- but have since edited to my new understanding of the problem.
I have two maps placed on my interface one positioned on the very upper part and the other bellow it.
The higher one acts as a top bar making use of the disable option- giving me both the customization that screen objects provide but the functionality of dragging the window around.
The Issue is: It would appear that the second map almost 75% of the time doesn't have hardware mode on and is instead blurry. Occasionally both will be on, but the bottom and default map used for playing never, ever, has this issue- only the second.
ID:1306460
Jun 28 2013, 4:43 pm (Edited on Jul 2 2013, 9:56 am)
|
|||||||||||||
| |||||||||||||
Jun 30 2013, 9:36 am (Edited on Mar 14 2014, 1:28 pm)
|
|
Edited the post to what I determined is the issue. (maybe?) Anyone experience a similar issue or have insight? :(
|
I can't seem to replicate it in a new environment. I'm going to keep doing tests I guess. :|
For one thing it only seems to happen when I have text being used- but in my new environment it's not happening at all. I'm going to guess it's something very minor and it my fault. |