Code:world
view="31x21"
fps = 15
mob
step_size = 8
obj
step_size = 8</b>
mob/proc
FireBall()
if(usr)
frozen=1
icon_state="katon"
var/obj/Fire/gfirelvl1a/K = new()
var/obj/Fire/gfirelvl1b/L = new()
K.Fireowner=usr
L.Fireowner=usr
if(usr.dir==EAST)
if(K)
K.loc=usr.loc
K.dir=usr.dir
// K.x+=1
if(L)
L.loc=usr.loc
L.dir=usr.dir
L.x+=1
Problem description:
i'm using step size and fps
when i take it out the fireball works 100% because its tile by tile i am gussing this is the only move so far not working
happens all ways not just east and if i take like a step. it may end up below me or tip on me or above or the head of the fireball on me or behind me etc etc.