walk_away(V,A,5,0,32)
Problem description:
I'm quite positive I have the arguments correct. I'm theory-crafting and experimenting on a decent knockback proc that'll work with my combat system, and I thought I'd try to use walk_away(). Rather than take them 5 tiles away though, as designated, it carries the mob endlessly in the opposite direction of A. It's a bit annoying. Any advice on a way to fix this? Or perhaps I'm misinterpretting it's use? Is there a better alternative?