When I run games in the most recent build, maptext has the tendency to flicker on and off randomly.
The game I'm testing it in runs at 30 fps, and it appears to be flickering with each frame update.
Perhaps this is because overlays are being removed and re-added to objects so that the maptext updates itself once changed?
Either way, the problem did not occur until I installed the most recent build, so I'm pretty certain this is a bug.
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ID:1304479
Jun 27 2013, 8:08 am
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Resolved
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Jun 27 2013, 8:27 am
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Same thing is happening to me new to 1196
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Include me too. Here's a demo of what's happening if you'd like to see what we're having problems with Tom.
http://files.byondhome.com/Flysbad/ Densetsu-Maptext%20Bug.zip |
I totally forgot that. I do it every time, lemme fix it.
EDIT: I changed the old link to the new link. It shouldn't disconnect you, whenever you login. |
I'm gonna guess that your music isn't OST, its from a royalty free (or paid licensing) library??
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In response to FIREking
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I think it's from Kevin MacLeod or the guy Yut Put got his music from in Epic. I can't remember.
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http://puu.sh/3pGUH.png
- this appears whenever I press New http://puu.sh/3pGVP.png - this appears whenever I press Shoes. It also has a little flickering. |
Maptext doesn't display at all now on 1197, for me at least. It at least displayed for me on 1196.
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Maptext is either not displaying for me, or is flickering, with the latest build (1197)
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In response to FIREking
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FIREking wrote:
I just sent a test case project to lummox so he can see it happening. The test case doesn't compile. |
Lummox JR resolved issue with message:
Maptext was sorting incorrectly when attached to a null icon. |
In response to SuperAntx
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Or give your maptext holders a non-null, blank icon. Whichever's easier.
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In response to Tom
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Tomorrow as in today or tomorrow as in the 4th?
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Today. I'm sick and it's taken me longer to button up the next build than I intended, but you'll definitely have this fix today.
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