Ubuntu 12.04 x86_x64 (or any other linux, i guess)
BYOND 4.0 Public (Version 499.1185) on Linux
Some big (or not very big) project, here used Baystation12
Experiment one, or why compilation is so long process
![](http://habrastorage.org/storage2/c20/6fd/858/c206fd85834d5e0444794e87c0fbf95d.png)
What? Two billions call of openat? Why compiler try to open all filesystem?
Experiment two, or really all files
![](http://habrastorage.org/storage2/f98/b49/956/f98b49956ef2e3d8dee7fb37f1217074.png)
And again, i'm just want to compile game about 2D cosmonauts, why compiler opens newly created file 10K times?
UPD0: Okay, since this post is no more offtopic, here is md5 sums of used byond binaries