It's nothing yet, only graphics though. The only code in it are turf-definers, I didn't even bother to set densities, nor did I start on sprites. >_>
I haven't bothered thinking of the storyline, except for the fact that the most important thing in the game will be a volcano a bit above the hometown of the main player. And please, don't come with any suggestions. I just want to finish graphics and such.
Why all that carelessness? You see, I don't want to start programming until BYOND 4.0 - considering then all the nice features will come out.
But yeah, I said "screenshots", so here they are:
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A house.
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The place that leads to "The Volcano". Although, there will be men guarding infront of the fences. So imagine two guards around there.(I don't have sprites yet, as I said earlier)
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Field with a bridge.
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A bigger screenshot.
The village may be a bit empty(yes, al that screenshots you saw are one village), but I recently finished the house-iconset, and I only made one house. To those who're interested, the way I will be setting up icons will be in sets. All different .dmi files for every set(e.g. waterset, or houseset). Every set will contain a ...set for the ...thing it's supposed to be.
The houseset, for example, exists from a wall, sides of a roof, the roof itseld, etc - so no .png file for each type of house. I know many use this method, but some people still end up drawing complete .pngs for every size of a type of a house. That is wasted space. Consider this a tip to every random person who wants to save alot of space.
Please tell me what you think of this. And yet again - please no suggestions about the storyline. I don't want to even worry about it yet.
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O-matic © 2006. All rights reserved. None of these screenshots nor any turfs may be used/published elsewhere without my permission.