ID:1293772
 
(See the best response by Toddab503.)
Sorry for all the noobish questions guys, I promise I will put my blood and sweat into making this one of byonds greatest games. Does anyone know of a lib or demo to show a flexible char handling system that can make a login screen, able classes, save, load and delete? All of my efforts of making this, sucked. Any advice?
Best response
Hmm. The main two things that come to mind for such a wide variety of things is this: http://www.byond.com/developer/Spunky_Girl/sp_foundation and this: http://www.byond.com/developer/Forum_account/ ActionRpgFramework

Searching for Frame Works may also help you find more results. I am pretty sure most of what you want is fairly easy, though; depending on how you want it set up. It just takes time to learn, so please don't feel bad; just keep working on it and don't give up!

If you have trouble finding what you're looking for after this, please provide a bit more info and I'll try to help point you in the right direction for programming it yourself.

In the case of saving, and character handling, you can also search for Save in the Developers section of this site. I think Evi of Au, and Deadron did some of the most popular ones? Those may not be what you need, or may be outdated, though.
In response to Toddab503
thank you for the kind words. I've stopped working on the old game and started working on a new project due to complexity. My char handling system works now. How would i give a mob an additional class without changing original class?
In response to Thedeadwarrior123
You're welcome. Hm, well unless you've defined a class variable, there shouldn't be an original class unless you mean the type. If you mean class as in things like Warrior, Mage, and such though, then what you're looking for would be something like...

mob
> yourmobs
>> var/class = "Default Class"

> verb
>> testclass()
>>> src.class = "New Class"


The '>' without ' marks stands for tabs. What this does is creates a mob type, currently defined as yourmobs, which has a variable known as class. That variable is then changed by using the testclass() verb. Obviously you can name these any other way that you want.

I may have gone way too simple here, and if so then I apologize for that, but this is all I could think of given what you've said.

I typed this up pretty quick, so hopefully it's what you need and works fine; if not then sorry about that.
In response to Toddab503
Let me tell you my idea for further detail. When the new player is spawned there will be an NPC there. It will tell them some stuff. Then it will ask what class the player would like. A list will pop up with some choices. Depending on choice, the player will get items and spawned at a designated location. I used Deadrons charhandling lib for help. I changed the class mob to a gender selection. and depending on selected gender you get the icon (male or female). Now that I think of it I can still use the class implementation, right?
Expand what the NPC does to also ask what Class they want seems the viable option there. :)
In response to SilencedWhisper
What do you mean?