ID:1291730
 
A lot of you have noticed that someone had posted my portfolio from Wayofthepixel.net First I would like to thank you for taking notice of the problem and notifying me. Since then the portfolio he had posted in the Classified Ads has been taken down. I would also like to thank the timely response from Tom in handling the issue. Unfortunately due to this problem, I don't feel as comfortable posting my pixel art or progression shots of projects. Just know there is work being done on certain projects. This topic will double as an update to certain games as well.

Fall of the King
For some of you, you had experienced the very first version of Fall of the King. It demonstrated examples of Forum_Accounts movement in order to give the player some momentum but also directional changes affect your speed. Though the base is in a 64x64 tileset, I was able to change pixel width and pixel height, changing the "hit box" of the player so they do not hit a dense object with "invisible pixels."

Since then I have added windows for Character Status, Inventory and Equipment. Through pressing C, you can open the Character Status window. With I and E you can open Inventory and Equipment respectively. This mirrors most MMOs, it's functional and easy to remember. Not only that it's relatively common so people will remember it a lot more often.

As for combat, nothing has been changed since last time. I have been busy working on the basic mechanics of the game to decide on formulas yet. Not only that but the tiers of techniques will be decided upon as well. That's mostly all the information I have about Fall of the King.

This is why I do not post early screenshots.
In response to AERProductions
AERProductions wrote:
This is why I do not post early screenshots.

Yeah, I can see why now, you should have given me a heads up lol.