Yeah, I was just looking at it for DNA and the item system. Since I was trying to make a slot item system, but I think I have figured out how to go about what I want.
I'm going to just limit the mob content, and then assign vars to items that fill up the content based off size. That way certain items will fill up a certain amount of slots and I don't have to wrack my brain on creating a whole new system.
I'm going to just limit the mob content, and then assign vars to items that fill up the content based off size. That way certain items will fill up a certain amount of slots and I don't have to wrack my brain on creating a whole new system.