Oblivion uses a physics engine called Havok, which can produce some pretty neat effects. (It was also used in Mercenaries, and probably lots of other games too.)
Here's a pretty crazy video of Havok in action. Be sure to stick around for the twist ending!
http://youtube.com/watch?v=re6pWlmRzxw&search=Oblivion
ID:12851
![]() May 25 2006, 11:48 am
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![]() May 25 2006, 11:50 am
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Yeah, Havok is a pretty nice physics engine. Half-Life 2's physics engine uses it as well.
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Havok is alright, but the Source engine is much better with physics.
http://video.google.com/ videoplay?docid=-833282670296363660&q=domino The quality is low, but it is well done. |
Havok has very good physics engines. There are a few glitches with the physics in Oblivion, but I think that may have had to do with what Bethesda produced, not at Havok.
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OBJECTION!
The Source engine is clearly better, even though it was produced awhile ago. Source was an edit (and a great improvement at that)! And, I know how much you like evidence, so here: http://www.valvesoftware.com/sourcelicense/ |
Wow. That's great.
I might have to invest in a decent computer, or a 360 for it. Chances are, it'll be a 360 after it can run homebrew, has it's current kinks fixed, and a price drop. |
Haha. That's brilliant.
I wonder how much Source costs to licence... I bet it's expensive. Unfortunately Valve only discloses the price under NDA - so it must be huge! Havok is pretty expensive as well though. |
Meh, Half-Life 2 is highly modable, do the indie developer doesn't need to buy a licences untill the full product is almost done. It makes it easier if you try to get the loan after the entire project is done...
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