ID:12851
 
Oblivion uses a physics engine called Havok, which can produce some pretty neat effects. (It was also used in Mercenaries, and probably lots of other games too.)

Here's a pretty crazy video of Havok in action. Be sure to stick around for the twist ending!

http://youtube.com/watch?v=re6pWlmRzxw&search=Oblivion
Yeah, Havok is a pretty nice physics engine. Half-Life 2's physics engine uses it as well.
hahahaha. That guy got own'd!
Havok is alright, but the Source engine is much better with physics.
http://video.google.com/ videoplay?docid=-833282670296363660&q=domino

The quality is low, but it is well done.
He missed the fire :-(
Havok has very good physics engines. There are a few glitches with the physics in Oblivion, but I think that may have had to do with what Bethesda produced, not at Havok.
OBJECTION!

The Source engine is clearly better, even though it was produced awhile ago. Source was an edit (and a great improvement at that)!

And, I know how much you like evidence, so here: http://www.valvesoftware.com/sourcelicense/
Wins for Blind Guardian.
Wow. That's great.

I might have to invest in a decent computer, or a 360 for it. Chances are, it'll be a 360 after it can run homebrew, has it's current kinks fixed, and a price drop.
Haha. That's brilliant.

I wonder how much Source costs to licence... I bet it's expensive. Unfortunately Valve only discloses the price under NDA - so it must be huge!

Havok is pretty expensive as well though.
Meh, Half-Life 2 is highly modable, do the indie developer doesn't need to buy a licences untill the full product is almost done. It makes it easier if you try to get the loan after the entire project is done...
Is it cheating if I skipped to the end after about 30 seconds of dominos?

Also, once I get my own net connection again, I'm going to have to start reading into these physics engines. >=)