ID:1280948
 
(See the best response by Albro1.)
Code:
Tree
icon = 'Tree.dmi'
layer = MOB_LAYER+1


Problem description: Hi guys ^.^ , well I made a tree and I have it so I can go through/under using MOB_LAYER+1 but I want it so the trunk is dense , is there a way to make just the trunk dense without making two icons?

If your icon is larger than 32x32 then just set the density to 1.
Best response
Use BYOND's built-in pixel movement features and customize a bounding box for the tree by defining bound_x, bound_y, bound_width, and bound_height.
Thanks Albro that fixed the problem that was lingering within my mind . ^.^