I was wondering how to add more areas on a map. For example going from a class room to a hall way without needing to have 1 huge map. In my game I would like to have different zones like cities, caves, forest etc... Any easy way I can do this?
May 26 2013, 1:03 pm
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Check out http://www.byond.com/developer/FIREking/SmoothTileMovement where I use an area that can transport you anywhere in the map using "tags"
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So this just shows how to incorporate "portals" using tags thus making map size smaller?
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In response to Thedeadwarrior123
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Thedeadwarrior123 wrote:
So this just shows how to incorporate "portals" using tags thus making map size smaller? It shows you how to transport players to other places on the map. If you have a 12x12 map with 1000 Z layers or a 300x300 map with 4 z layers, its all the same to the transport system, it will just teleport you to the tag, wherever it is on the map. So for example, you could make z layer 3 your "forest" and z layer 4 your "city". |
Hmmmm. Awesome. Thanks a lot for your help. One last thing. How would I add extra z levels to a map I already made?
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Another thing to note is that if you have more than one DMM file in a project, they are added to additional z layers in alphabetical order...
so if you have maps "a.dmm, b.dmm, c.dmm" and map a has 2 z layers, map b would be z layer 3 and map c would be z layer 4. |
Ok Noted. Wait, so if I made 2 maps their just on different z layers. I didnt know that?
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In response to Thedeadwarrior123
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Thedeadwarrior123 wrote:
Ok Noted. Wait, so if I made 2 maps their just on different z layers. I didnt know that? Yeah, but there's no difference between having multiple map files and having multiple z layers. At runtime, every map will become the same size as the biggest map. |
if thats so how can i connect different map files so it works like the portals? And how to have more than 2 portals?
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Thedeadwarrior123 wrote:
if thats so how can i connect different map files so it works like the portals? And how to have more than 2 portals? Create a map, call it forest Set its size to 32x32 Select area/transfer from objects tab Draw it on the map Right click the area/transfer you just drew Hover your mouse over the area/transfer in the pop up menu Let the context menu open, select edit Go to tag and put "city" Go to log_tag and put "forest" Create another map, name it city Set its size to 100x100 Select area/transfer from objects tab Draw it on the map Right click the area/transfer you just drew Hover your mouse over the area/transfer in the pop up menu Let the context menu open, select edit Go to tag and put "forest" Go to log_tag and put "city" |
so this makes the transfer a "mate"?... Another portal that the other is linked to?
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