mob
proc
saveproc()
if(src.cansave)
if(src.contents)
var/savefile/save = new("playerswwa/[src.key]/[src.name]")
save["mob"] << src
save["x"] << src.x
save["y"] << src.y
save["z"] << src.z
Write(save)
Problem description:
BYOND Error:(Sfile.cpp,1138) failed to open file:
BYOND Error:(Sfile.cpp,1138) C:\Users\Critical172\Dropbox\BleachWWA\playerswwa\Critical17 2\Drigger
I got this error in DreamDaemon when I wanted to change my save system. It works on my old game, but when I try to implement it on my game it doesn't work.
save["mob"] << src