Problem description:I'm trying to make a game and I don't know how to make a save file. I want to create a folder that holds all saves in a folder within the hosting folder. I also want for players to have they're own saved folder with their name on it. |
![]() May 25 2013, 10:37 am
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Queries on savefile exporting. A library that provides some of the things you're asking for as well.
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okay but how do i save things like location with that? like I want to save player's stats too. I've dl some tut but they don't really explain.
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I particularly like this search find, read through this and it might help you out.
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I'm a bit confused.
1) If possible can you explain how it's coded. Cause I'm trying to learn how to save the player's stats, contents, and location, and guild/squad. I'm not sure how exactly to code it in. 2) I also want to make an object that store iteams. e.i. dresser on the map. I want the dresser to store the condition the item was received etc. First I was like to learn how to save mob's info |
How do you want me to explain how it's programmed? It's shown in the post I provided. It already does what you want it to do.
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The variable's name.
var/mob/m // you reference like so: |
Okay I kinda understand it better. Can you assist me with "list".
I'm trying to make a list for GM in the game where it saves added GMs so I don;t have to constantly hard code them in... so far I have
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You should definitely visit the DM Guide and the Reference. You don't quite know how the language works and you surely should not be on the subject of "GMs" with your level of knowledge.
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Let's let him slide. It's late, lol. I just hope he has a little knowledge towards the language, it's better than nothing.
var/list/blacklist = list("Darkwizrd", "Hitler", "Bush") |
you flippin rock NEIMO ^_^
now how would I code add/subtract to/from list as a verb? |