Are you tired of the same ol', same ol'? Tired of games where you just grind exp all day and gg? Are you looking for a game with some concept of difficulty? Look no further, Artemis is here! I'm looking for scruffy, strong people to join my village on Haven and Hearth.
Haven and Hearth is a survival mmorpg where you create your world. Literally, anything you do will have an impact on the environment. It is heavily community-based, which is why I posted here. I have started up a village, a place where all may be (relatively) safe and enjoy the game.
When I started the game, it was me and my friend Carl. After experimentation and repeatedly dying, we have finally set up a safe "haven" for any new players. All you have to do is create a character and use the hearth secret "byond". Doing so will spawn you right beside the camp.
If you need help playing the game, there is a great set of resources that can get you on your way. The HnH forums are also a place to get assistance. I can also help you when it comes to resources. I am added to your "kin" list by default when you join the game. You can now PM me, follow me around, beg me for food, anything.
Haven and Hearth has a unique leveling system (that you cannot grind) and a unique combat system. Roleplay is possible, even welcome. Think you're outdoorsy? Wait until you get a pig named Babe, and wrestle bears with your "bear hands". Want to support the fight without getting onto the front lines? Get your hands dirty underground, mining, and creating the weapons that our strong warriors need. Want to support you and your family in a peaceful life? Grow crops and raise livestock.
The limitations are few, and the potential for entertainment is near limitless. Join me, and together we shall rule the Haven!
ID:1269430
May 20 2013, 9:56 pm (Edited on May 21 2013, 11:50 pm)
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I remember Haven and Hearth. Great idea, terrible execution. Way too much grinding, everything takes absolutely forever to do, horrible community, some of the dumbest, counter intuitive design choices I've ever seen, and the game it's self is just laggy as hell.
The game is fun if you've got a group of people to play with (but what game isn't?), but it's just wasted potential: the game. |
You must've played a long time ago. The grinding ability has been gone since world 5(?). And the lag has been wiped out. Play the updated version and I think you'll find it enjoyable. As far as community goes, the people on the forums and the people living nearby have been very friendly towards me. There are no raiders nearby (or maybe we just don't have anything worth raiding). My friend Carl and I are pretty friendly people. Things don't really take forever to do, but the things that take longer to do are worth it in the end. That's not to say you won't be spending some time on it. It's a low intensity, relaxing game. Do not join if you want to highway into competitive play. You won't be able to fight other players you may find for a while.
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When I played it was a ghost town and no one was on for days lol I loved the idea and the way the game was but I could never find anyone else around so after a while I became bored of it :P
maybe it has more players now but from what I remember the community was pretty dead. |
At any given time, there's probably about 200-250 players, at the high points of the day there are 400 people online. There's a village called Brodgar that had 100+ people in it. They were recently raided.
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In response to Lugia319
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The game uses that silly curiosity system right? The one where instead of clicking on dirt for 8 hours to gain another level, you instead find an item, stick it in a slot then afk for 8 hours to level up.
Same thing, grinding is grinding. Once you get a skill to level 100 which isn't even high, you can expect it to take several weeks to level up anymore. Like I said, the game had potential, but was horribly executed and this system of gaining LP is just one example. Trust me on this, I've played the game in every world it has had, and at times have been in some of the biggest settlements in the game. Starts out fun for a week or two, then it turns into work, you'll login for 5-10 minutes to do your daily chores then logout and do it again tomorrow. http://i.imgur.com/dUwYNsm.jpg |
The point of the curiosity system is that it doesn't punish you for not staying online. And you can't grind points because you actually need to work to either create the curiosities or find them out in the wilderness. Alternatively, you can trade for em. But that's not the point. The point is that it's an entertaining survival rpg where death is semi-permanent and has real consequences. I was looking for compadres to create a large settlement with me, and perhaps do some roleplay along the way. You don't have to join, but at least don't try to scare others off before they at the very least try it.
If a person is logging in only to "do chores", the what's the point? Play the game only if you enjoy it, and feel that what you're doing is meaningful. If you don't like the game, don't play it. I used to play FreeAllegiance. It's an exciting game, each game about the length of a League of Legends game, but I stopped. The gameplay got stale (the balancing committee did not seem to realize that they made only one playstyle viable) Slight excursion into my personal experience: That's what I've done with BYOND games (for the most part). I used to like Seika, but it turned into grinding and my friends left, which made it less enjoyable for me, because no longer were my friends and I going around spamming "LEEEEEEROY JENKINS!!!!" and making jokes. It's actually why I don't play games much anymore, my friends are all gone, and I await their return. |
In response to Lugia319
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The point is, once you have everything set up, there is no need to stay logged in. You're waiting to gain LP so you can do something worth while. Until those 24 hours pass and your curiosity grants to LP, there is absolutely nothing worth doing.
Once you make a mine, you've done everything in the game. This will take 1 person a month, lots of people less time. Once you've done everything in the game, there is no reason to even play anymore other than to login for 5 minutes, use a new curiosity, increase a level then logout. I will say it one last time. The game had potential, but it also has the most counter intuitive design choices I've ever seen in any game ever. |
You're one of those people that play Pokemon to beat the Elite Four aren't you. A person that plays a game to beat a game? There's more to playing a game than "beating it". Why do people like Minecraft? It's certainly not because they want to kill the Ender Dragon, I tell you that. Haven and Hearth is similar to minecraft, but with an added set of barriers, that takes longer to accomplish.
Yes, you could use curiosities, log out, wait, come back, use another, etc. That's perfectly possible. But if you're just playing for the learning points, then you're probably playing it wrong. It's all right that you don't appreciate the beauty, you're perfectly welcome to that opinion. However, do you go through Game Updates and tell developers that their game is "wrong"? Do you spend your time trying to convince people that have never played a game to not play it just because you've gone in and disapproved of the job system? I respect your opinion, but I'd prefer you let people say "it's poor" for themselves, than scare them off beforehand. It takes a certain kind of person to appreciate the Haven, I'll give you that. |
In response to Lugia319
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I will tell people when a good game is good, and I will tell them when a bad game is bad. And I am not saying Haven and Hearth is bad. I am saying it could have been so much better but the developers ruined this.
The curiosity system is just an example of this. Rather than having a logical progression system that is both involving and fun to play with, you use an item then wait for a timer to count down. If you want to get better at the game, that is what you do. You can role play all you want, you can pretend all you want, hell you can even play the game all you want, your progression however is limited by this system that makes it so you have to sit around and wait for a timer to count down before you learn new skills that allow you to do more things. There nothing involved (such as skill, fun, challenge and so on) in this system other than waiting, whoever waits the longest is the best. Like I said, the game is alright, but a lot of the design choices in the game are dubious at best, and downright backwards at worst. And this detracts from the game. |
@Lugia319
I'd Like to join a settlement with you :) I loved Haven and Hearth I just couldn't ever find other people to RP with and build with. Message me on byond or email me at: [email protected] :) Looking forward to it! @The Magic Man I think all games have flaws and no game is perfect, and all games could have been made better. But that doesn't mean in there current state they can't be fun. Haven and Hearth is a great game and I'd like to see anyone develop a whole MMO and try to find a better way of doing things. Its difficult to decide on a level up system and everything under the sun has been tried before and I for one like Haven and Hearths style. I will say this, Every one has different tastes in games and not everyone will love haven and hearth but those who play it and do enjoy it will be very grateful they gave it a shot. |
In response to Lugia319
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Lugia319 wrote:
You're one of those people that play Pokemon to beat the Elite Four aren't you. Yes, and I even cheated by importing Mewtwo onto my team from my friend's Pokemon Stadium 2 n64 cartridge thingamabob to accomplish this goal. |
In response to EmpirezTeam
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EmpirezTeam wrote:
Lugia319 wrote: le gasp! |
edit- I actually thought it was your game at first, even after going to the website. Looks like a byond game but anyway I might try it out.