I know I've done this before a long time ago, but I can't figure out how I did it - I want the clients Eye to be offset from center by a couple tiles to compensate for some HUD objects that will be along one side of the screen. Can anyone remind me how to do that?
[Edit] Found it - It was changed a bit since the pixel movement updates, but I found the pixel_x variable.
![]() May 12 2013, 1:30 pm
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