ID:1263195
 
(See the best response by Kaiochao.)
I know I've done this before a long time ago, but I can't figure out how I did it - I want the clients Eye to be offset from center by a couple tiles to compensate for some HUD objects that will be along one side of the screen. Can anyone remind me how to do that?
[Edit] Found it - It was changed a bit since the pixel movement updates, but I found the pixel_x variable.
Best response
client.pixel_x
client.pixel_y