Remember this was done for fun. ^_^
There is run-time error reporting, telling you the line and cause of the problem.
There is no documentation as of now :c
EVAL() is used but I have it disabled for the fact it crashs the client upon logging out and that seems to be annoying for most :P , so I've replaced it temporarily with simple math functions.
For example:
username ckey
if username == "kozuma3"
print "This is true!"
else then
print "This is false!"
end if
print "Done!"
Meep 1
Boop 5
Lolz 1
//Step & Lolz isn't needed, the default step-size is 1
//Printing Meep will always say 1 as FOR isn't increasing the actual values.
for Meep to Boop step Lolz
print "Hello! Meep will be 1 ; [Meep]!"
end for
This is the same as:
for 1 to 5
print "Hello!"
end for
Another:
A 5
while A
printl "A = [A] , "
min A 1
//sub A 1 --> in the next one.
if !A
print "Done!"
else then
print "Keep going!"
end if
end while
I watched Kozuma using it through join.me and it looked great ^^ I hope more people download it. In the future it could be used by many developers in order to test stuff or even use them normally on their game without updating the game!