I've written some music for Castle. This is just a draft. I wanted some public opinion on it.
Download
Files:
Begin the Charge.mid
- To be played at the start of the game
Battle Begins.mid
- To be played throughout the game
Victory!.mid
- To be played when you win
Requiem.mid
- To be played when you lose
My main problem is that I want to lose more than I want to win, thanks to how much I like Requiem :(
(If you download these midis and decide to use them, please give me credit for making them)
ID:1259116
May 7 2013, 1:36 pm (Edited on May 8 2013, 2:26 pm)
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May 10 2013, 6:20 pm
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I think you might find it easier to get opinions on your work if you were to convert them to wav and post them on Soundcloud or something.
As far as the tracks go, I'm not really one to sugar coat things so I'll be completely honest. The tracks just seem amateur at best. There's very little coherency in the melody, I can't really tell what key you're using for each song, there's no chord progression to fill out the song and backup the melody, and don't even get me started on how awful midi's sound in general. My advice would be to get yourself a professional DAW such as Ableton Live (My personal fave), FL Studio, or Reason. Then get yourself a nice orchestra VST like Eastwest Quantum Leap's Symphonic Orchestra or NI Session Strings. I would prefer Symphonic Orchestra over SS just because it includes a full orchestral library whereas SS only includes dry strings (Obviously). If you need any help with sources to get *cough cough* "free" versions of each, just page me. With all of this being said. You are not a bad producer. I think the main problem is just a general lack of proper tools and experience. With some more practice I believe that orchestrating a score will come to be second nature to you. |
I second what Architect said up above: midi files sound pretty bad, but you shouldn't feel discouraged at all.
Keep up the good work, and I'm sure that, in no time, you'll be making professional-sounding music. You know, sucking at something... is the first step to being kind of good at something (...and you're not that bad)! |
I'm sorry, but I really like midi files and anything I make for my games here *will* be in midi format, either 8-bit (made in Famitracker) or something I made in musescore.
But I would like some examples. Perhaps you could share some of your own creations to give me an idea of what you mean? PS - I'm actually impressed that you couldn't tell which key these were in when I used exclusively nothing but authentic and half cadences ;) |
8-bit and midi don't sound the same at all. Midi is raw harmonic data, it contains the bare basics of sound, and therefor don't even come close to offering the same level of quality that a professional program can. And Ableton is actually EASIER to use than Musescore. You're using a piano roll instead of writing out the sheet music, and when you decide to do a more elegant piece, the transition will be flawless because you'll never have to change DAWs.
EDIT: I'm going to make up something and show you the power Ableton has with making 8-bit sound design :P |
I don't intend to use both types in the same game. 8-bit has a very distinct sound for it, usable in any retro games I might make (one is on the horizon). I don't really care about what sounds professional because I don't make games (or music for that matter) for money. Even if I had the ability to make games subscriber worthy, I probably wouldn't offer subscriber bonuses anyway. I'm a hobbyist, this is something I do for about 1/4 of the year mixed in with my studies.
I'm quite comfortable with the programs I currently use and the only way you might be able to get me to switch, is if you somehow manage to impress me. |