ID:12563
 
While just lazing around on the PC playing shooters I start thinking of racers like Need for Speed Underground. Then I come onto my favorite race, the Drag. I'm thinking, we have Drag racers on BYOND but where's the custom in it? Wheres the single-player option and where's the tuning?


Thats where the Quest begins. I code pretty well, and my Cars are practicly unrivalled, so this is yet another 1 man project.

But before I even started making the actual folder to house it in, I wondered about maps, and how I could be able work them for this sort of thing - I'm looking for NSFU style drag racing with tuning.


My ideas turned to the problem that was multiple races on the same map:

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Author: RedlineM203 [Posts]
Date: 5/18/06 3:48 pm
Topic: Thinking about maps

Post ID:455842
Next ID:455843
I'm thinking about a certain game, but the problem is I need to make it so if there is a event (1 on 1 battle etc.) between someone else and you, is it possible to give you a place where nobody else can go to while you are doing (Fighting, for the example) it?


Say like:

Bob and Jack decide to battle, they get taken to a area to fight in.

Jill and Adam also decide to battle (But they can't go in Bob & Jack's area) so they get taken to a different, yet exactly the same area.



Author: Evidence [Posts]
Date: 5/18/06 3:55 pm
Topic: Re: Thinking about maps

Post ID:455843
Parent ID:455842
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Make a battle scene type thing on a different x, and then when the battle starts they are transported there.


Author: RedlineM203 [Posts]
Date: 5/18/06 3:57 pm
Topic: Re: Thinking about maps

Post ID:455846
Parent ID:455843
Next ID:455847
I'm a little scared of using that way because if my game actually becomes popular then the areas will be stacking up.



Author: Evidence [Posts]
Date: 5/18/06 3:58 pm
Topic: Re: Thinking about maps

Post ID:455847
Parent ID:455846
Next ID:455848
Make the different map like.. really big and make multiple ones.


Author: RedlineM203 [Posts]
Date: 5/18/06 4:00 pm
Topic: Re: Thinking about maps

Post ID:455848
Parent ID:455847
Next ID:455849
I'm also thinking about not using that idea at all, the actual game idea map is proberly going to be 8x280 for a single area - I can't copy all that out..



Author: Evidence [Posts]
Date: 5/18/06 4:01 pm
Topic: Re: Thinking about maps

Post ID:455849
Parent ID:455848
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Well man. Only other idea is a pvp arena. Lol


Author: RedlineM203 [Posts]
Date: 5/18/06 4:02 pm
Topic: Re: Thinking about maps

Post ID:455850
Parent ID:455849
Next ID:455851
Explain further... else I might as well have to make each area different, which is a good and bad thing.


PS: Stop saying PVP arena. Its a drag racing game I haven't even started.



Author: Evidence [Posts]
Date: 5/18/06 4:04 pm
Topic: Re: Thinking about maps

Post ID:455851
Parent ID:455850
Well that changes alot, in that case, i have no idea what to do. K thnx
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I got some help there, I guess I have to use that way for now. This is a pretty tough project, I hope it pays off.

EPISODE 1 END
The suggestion of invisible cars was actually a pretty good one. To keep 'invisible' cars from interacting with 'visible' ones, is pretty simple.

Associate each car in the match with all other cars in that match. This can be done in a multitude of ways, but I would suggest using the group[] list. Then perform a check in Bump() to determine if the bumped car is in the same group; if it isn't, allow movment as if the space was empty.
Alright, a first comment finally.


I know it was, theres some things that I'm not good at or haven't started learning, and I guess now is the time to do it.