While just lazing around on the PC playing shooters I start thinking of racers like Need for Speed Underground. Then I come onto my favorite race, the Drag. I'm thinking, we have Drag racers on BYOND but where's the custom in it? Wheres the single-player option and where's the tuning?
Thats where the Quest begins. I code pretty well, and my Cars are practicly unrivalled, so this is yet another 1 man project.
But before I even started making the actual folder to house it in, I wondered about maps, and how I could be able work them for this sort of thing - I'm looking for NSFU style drag racing with tuning.
My ideas turned to the problem that was multiple races on the same map:
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Author: RedlineM203 [Posts]
Date: 5/18/06 3:48 pm
Topic: Thinking about maps
Post ID:455842
Next ID:455843
I'm thinking about a certain game, but the problem is I need to make it so if there is a event (1 on 1 battle etc.) between someone else and you, is it possible to give you a place where nobody else can go to while you are doing (Fighting, for the example) it?
Say like:
Bob and Jack decide to battle, they get taken to a area to fight in.
Jill and Adam also decide to battle (But they can't go in Bob & Jack's area) so they get taken to a different, yet exactly the same area.
Author: Evidence [Posts]
Date: 5/18/06 3:55 pm
Topic: Re: Thinking about maps
Post ID:455843
Parent ID:455842
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Make a battle scene type thing on a different x, and then when the battle starts they are transported there.
Author: RedlineM203 [Posts]
Date: 5/18/06 3:57 pm
Topic: Re: Thinking about maps
Post ID:455846
Parent ID:455843
Next ID:455847
I'm a little scared of using that way because if my game actually becomes popular then the areas will be stacking up.
Author: Evidence [Posts]
Date: 5/18/06 3:58 pm
Topic: Re: Thinking about maps
Post ID:455847
Parent ID:455846
Next ID:455848
Make the different map like.. really big and make multiple ones.
Author: RedlineM203 [Posts]
Date: 5/18/06 4:00 pm
Topic: Re: Thinking about maps
Post ID:455848
Parent ID:455847
Next ID:455849
I'm also thinking about not using that idea at all, the actual game idea map is proberly going to be 8x280 for a single area - I can't copy all that out..
Author: Evidence [Posts]
Date: 5/18/06 4:01 pm
Topic: Re: Thinking about maps
Post ID:455849
Parent ID:455848
Next ID:455850
Well man. Only other idea is a pvp arena. Lol
Author: RedlineM203 [Posts]
Date: 5/18/06 4:02 pm
Topic: Re: Thinking about maps
Post ID:455850
Parent ID:455849
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Explain further... else I might as well have to make each area different, which is a good and bad thing.
PS: Stop saying PVP arena. Its a drag racing game I haven't even started.
Author: Evidence [Posts]
Date: 5/18/06 4:04 pm
Topic: Re: Thinking about maps
Post ID:455851
Parent ID:455850
Well that changes alot, in that case, i have no idea what to do. K thnx
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I got some help there, I guess I have to use that way for now. This is a pretty tough project, I hope it pays off.
EPISODE 1 END
ID:12563
![]() May 18 2006, 6:15 am
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Associate each car in the match with all other cars in that match. This can be done in a multitude of ways, but I would suggest using the group[] list. Then perform a check in Bump() to determine if the bumped car is in the same group; if it isn't, allow movment as if the space was empty.