ID:1249302
 
Keywords: bounds
(See the best response by Albro1.)

Problem description:

Before I continue, does bound use the center of an icon and outward or does it use the bottonleft corner?
Best response
The bounding box of an atom starts at the bottom left corner. You can move the start point via bound_x and bound_y. The bounds() proc searches everything in a bounding box.
So if I have a 32x32 icon and make an icon that's 16x16 in the bottom left corner, would using bound_width=16 and bound_height=16 make it so only the actual icon is bounding, not the entire box?
Exactly.
As a side note, pixel movement has one of the most thorough explanations out of everything in the offline help menu, so read that. F1 is always your best friend.
thanx, I didn't know they went so thorough in detail, I only use F1 when I forget something simple like if walk_to() uses Ref then Trg or vice versa lol. Another quick question, does pixel movement lag more than regular movement with many players on at once?
In response to Critical172
Seeing as it is more complex, I would assume it has the potential to slow things down more than tile-based movement, but I haven't seen this happen yet.
You' point that as if messin' with fps is a bad idea, which is not the case.