ID:1239280
 


just one of many skills coming up in our largest patch yet.

Skill name: Soul shell
Type: buff
Desc: user uses spirit to create shells of pure energy, allowing the user to use his musket without the need for ammunition.



Skill name: Stab flurry
Type: Active
Desc: user charges and then unleashes a flurry of spirit enhanced stabs.


Skill name: Heal
Type: active
Desc: heals 1 target



Skill name: roundhouse
Type: passive
Desc: finisher type move performed by charging the attack command.consumes spirit
How many frames is that? It looks really well done.
only 12 frames.
*mind blown*
yeah i wanted to make the bullet/shell really pop out but couldn't quite get it the way i wanted. wonder if i could make this a daily thing but work is a killer.
How long did that take you and what tools are you using?
Lol, I already saw this :< one of the many disadvantages of being your friend.
@ATHK
It took around 20-30 minutes to make that. i used my wacom tablet to draw out the animation and then Photoshop to add the pretty stuff.
Added another random skill, this time something abit cooler to look at.
That new skill looks phenomenal! Great work.
There's no power behind that stab. It's like an "EH! Gunna getcha! EH!"

I mean, it's still really sexy, though.
Power isn't the main attribute of spears rather precision stabs and its range advantage. it doesn't have much anticipation if that's what you mean because its simply a loop. it just focuses on inflicting multiple weaker hits.

forgot to mention this is a tier one skill :D
cute stuff mang, but why isnt anyone playing spirit age? :/
Why? firstly the game isnt online. secondly people blew threw the content we had within a couple days. Our release strategy involves releasing fresh, get feedback, add in more > get more feedback >rinse> repeat. why? because we're doing a lot of unconventional design methods.

Again i say to everyone that's trying to poke holes, look at the version number. from release day onward we receive some really good feedback from people who actually saw through the pretty graphics.
beautiful...
dont just grasp onto the feedbacks, people don't know what they want...
Tbh it does look good, but imo it doesn't feel right with that blurry effect thingy. By this i mean like it should just be the pixels :/ cause when you start making it look to good it doesn't blend well together.
Well I get a more dramatic effect when spells are glowed, SA is going for a style that i just started to incorporate with bleach revolution, since then ive been working on improving it to the point where it looks 'almost' professional. that style was glowy spells and magic skills, ive tried and just cant achieve the sort of mood the glowing sets with just regular pixel art.

Also you probably see it that way because the effect is shown on clean background, wait til you see it in game.

@Zete: while still being novices in game development, all of us know what we are capable of, and that includes steering clear of unreasonable feedback.
What are the file sizes of the player sprite and spell effects?
player sprite-267kb
effects range from 50kb to 250kb uncompressed
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