Was playing around with Forum Account's excellent sidescroller library and decided I needed a proper player sprite. Inspired by the old NES Castlevania games I did this:
The player walk animation is 8 frames as opposed to the 4 Castlevania used and I tried to minimize the odd posture while still maintaining the "feel".
And here is a bad guy:
Shorter walk animation (6 frames) but still three times as many as the old NES sprites.
Both use a 16 color palette (15+clear), so would actually be more SNES level.
C&C welcome.
ID:122789
Jan 12 2012, 6:55 am
|
|
Jan 12 2012, 7:33 am
|
|
Looks fantastic, bro!
|
Quite good. I like them. The only things I notice in the first one are that he is REALLY swinging his right arm way out in front of him though in a sprite this small exagerated motion is sort of required, and his skirt is a tad too short ;) Very nice for small animated sprites.
|
HOLY CRAP IT'S FLICK!
Anyhow, I think your walking animation for the dude looks a little awkward with how the legs move. Otherwise it looks pretty good. |
Oh snap, that's not heman that's Thundarr the Barbarian! Anyways. Nicely done. I like it quite a bit, though the middle of the body on the walking man looks a little odd to me. Just below the arms, where the belt or skirt (whichever it is, looks like a belt to me) seems a little too still. Seems odd with everything else moving forward so clearly.
|
The skeleton, comparing to hero, has rather poor move animation :) But i really like it
|
The skeleton is fewer frames. The idea is bad guys probably wouldn't get as much view time.
|