client
view ="44x40"
perspective=EYE_PERSPECTIVE|EDGE_PERSPECTIVE
world
fps = 60
icon_size = 32
view = 12//"44x40"
mob
step_size = 3
obj
step_size = 3
Problem description:
This is my first time using step_size and it's going smoothly, but their are a few problems. Can I have objs like fireballs that are 57x57 or does it have to be a multiple of 32? I heard 64x64 bases and bigger cause lag, will using a 48x48 base be better? Most of my attacks come from my left leg even though I'm using pixel_x.
Ultimate Question: Do your icons have to be multiples of 32