ID:1226787
 
Keywords: icon, sizes
(See the best response by LordAndrew.)
Code:
client
view ="44x40"
perspective=EYE_PERSPECTIVE|EDGE_PERSPECTIVE
world
fps = 60
icon_size = 32
view = 12//"44x40"
mob
step_size = 3

obj
step_size = 3


Problem description:

This is my first time using step_size and it's going smoothly, but their are a few problems. Can I have objs like fireballs that are 57x57 or does it have to be a multiple of 32? I heard 64x64 bases and bigger cause lag, will using a 48x48 base be better? Most of my attacks come from my left leg even though I'm using pixel_x.

Ultimate Question: Do your icons have to be multiples of 32
Best response
The icon_size is more or less a default size for objects. With pixel movement, it doesn't especially matter if you use something other than multiples of 32. You can get away with:

obj/fireball
bound_width = 57
bound_height = 57
Critical172 wrote:
I heard 64x64 bases and bigger cause lag
Who told you that garbage?