Perhaps we can come up with a way where players can kick-in smaller amounts to keep a hub "alive".
I'd like to point to forum post 729834
As mentioned in the topic, you apparently liked the idea of this, and so did Lummy. Could this be integrated into the new system (in terms of Members, and for hubs too)
Is it really that much? I mean, we could do shorter amounts like a 6-month for $15 or something. Perhaps we can come up with a way where players can kick-in smaller amounts to keep a hub "alive".
In a traditional commerce scheme, the supplier sells something of value. This being the Internet, we did not go that route and gave away our commodity of value while selling something that is largely a fringe benefit. Now we are attempting to sell something that is still not essential, but at least somewhat valuable (for some of the reasons you mentioned). We provide the tools for someone to make a game for free, and all we are really asking is a small amount to help advertise it (along with a plethora of other convenient features).
I would love to give everything away for free but this project simply needs to make money to survive. I really don't think we're asking so much here.