(Note: This was recorded using fraps at 30fps, the game runs at around 40fps regularly, the sound are all correct, however the game speed is much faster.)
So, I've been getting some work done, and, while there isn't an update just yet I can say that a bunch of stuff has been done.
Here's a list:
-Changed the way combat works slightly, pressing the attack key towards your opponent will use a punch while pressing away will kick. So instead of "combat left" or "combat right" There is "Combat towards" and "combat away".
controls key:
movement- MD,MU,MT,MA (movement; down, up, towards, away)
combat- CD,CU,CT,CA (combat; down,up,towards,away)
-Added in custom port hosting, so that you can host on a port that you previously had open instead of defaulting to port 4000.
-Added spectator mode. If you join a match that is already in progress you will begin viewing that match.
-Added Naruto's Rasengan, as seen in vid.
-Added Kawarimi special move, everyone can use it.
-Began work on Kunai throw move, another universal move, just need to add an icon and code the projectile.
-Added chakra usage and recovery. Still need to add an icon state, overlay, and sound effect for this.
-Added alternate costumes. They've actually been in there for a while now but I've never made a vid showing it. So I may as well show it now. The costumes are usually made to relate to another character, Narutos alternate is reminiscent of Obito. Some, however, are only used to distinguish between two of the same character. The alternate costume is automatic and applies to the second character when they choose the same character as player 1.
That's basically it for updates but I wanted to talk more about how the chakra regen works:
As you fight, your chakra will normally increase at a set rate. When charging toward your opponent, you will double your chakra regeneration rate. Pressing and holding the jutsu key (Movement Down) you will regenerate chakra at triple the normal speed.
Specials: Using specials requires you to hold down the jutsu key (movement down) Holding the key will boost your chakra regen, so, if you've just knocked down an opponent, you can use it to charge up chakra for a moment.
While you hold down the jutsu key your normal combat moves will become jutsu.
CD uses Kawarimi no jutsu on all characters, and causes you to appear in the air, replaced by a log on the floor. Great for dodging projectile attacks or special moves. Cost: 1/4 chakra
CU uses your ultimate move, in the video, Naruto uses rasengan. Cost: All Chakra
CT uses Kage Kunai, which allows you to create a Shadow Kunai and throw it at your opponent. Cost: 1/4 chakra.
CA, depending on your character will use a "boost" jutsu (ex: lotus gates for Lee). Though, not every character will have a boost mode. This mode lasts for a few seconds and gives you higher speed and attack capability, but the damage you take is also increased. Cost: 1/2 chakra.
So far, code is done for CD,and CT. The other two need to be coded on a per-character basis, I will update as they are added.
If you like what you see, go ahead and visit the NVS Hub <-Here and become a fan, or you can become a fan of my page, as most dev updates for NVS are posted here.
As always, let me know what you guys think of the progress! =)
Special Note!!: None of what you see here has been implemented in the downloadable game yet. I want to add a sixth character and get all their specials done before updating the game.
^ True that.