ID:122018
 


(Note: This was recorded using fraps at 30fps, the game runs at around 40fps regularly, the sound are all correct, however the game speed is much faster.)

So, I've been getting some work done, and, while there isn't an update just yet I can say that a bunch of stuff has been done.

Here's a list:

-Changed the way combat works slightly, pressing the attack key towards your opponent will use a punch while pressing away will kick. So instead of "combat left" or "combat right" There is "Combat towards" and "combat away".

controls key:
movement- MD,MU,MT,MA (movement; down, up, towards, away)
combat- CD,CU,CT,CA (combat; down,up,towards,away)

-Added in custom port hosting, so that you can host on a port that you previously had open instead of defaulting to port 4000.

-Added spectator mode. If you join a match that is already in progress you will begin viewing that match.

-Added Naruto's Rasengan, as seen in vid.

-Added Kawarimi special move, everyone can use it.

-Began work on Kunai throw move, another universal move, just need to add an icon and code the projectile.

-Added chakra usage and recovery. Still need to add an icon state, overlay, and sound effect for this.

-Added alternate costumes. They've actually been in there for a while now but I've never made a vid showing it. So I may as well show it now. The costumes are usually made to relate to another character, Narutos alternate is reminiscent of Obito. Some, however, are only used to distinguish between two of the same character. The alternate costume is automatic and applies to the second character when they choose the same character as player 1.

That's basically it for updates but I wanted to talk more about how the chakra regen works:

As you fight, your chakra will normally increase at a set rate. When charging toward your opponent, you will double your chakra regeneration rate. Pressing and holding the jutsu key (Movement Down) you will regenerate chakra at triple the normal speed.

Specials: Using specials requires you to hold down the jutsu key (movement down) Holding the key will boost your chakra regen, so, if you've just knocked down an opponent, you can use it to charge up chakra for a moment.

While you hold down the jutsu key your normal combat moves will become jutsu.

CD uses Kawarimi no jutsu on all characters, and causes you to appear in the air, replaced by a log on the floor. Great for dodging projectile attacks or special moves. Cost: 1/4 chakra

CU uses your ultimate move, in the video, Naruto uses rasengan. Cost: All Chakra

CT uses Kage Kunai, which allows you to create a Shadow Kunai and throw it at your opponent. Cost: 1/4 chakra.

CA, depending on your character will use a "boost" jutsu (ex: lotus gates for Lee). Though, not every character will have a boost mode. This mode lasts for a few seconds and gives you higher speed and attack capability, but the damage you take is also increased. Cost: 1/2 chakra.


So far, code is done for CD,and CT. The other two need to be coded on a per-character basis, I will update as they are added.


If you like what you see, go ahead and visit the NVS Hub <-Here and become a fan, or you can become a fan of my page, as most dev updates for NVS are posted here.

As always, let me know what you guys think of the progress! =)

Special Note!!: None of what you see here has been implemented in the downloadable game yet. I want to add a sixth character and get all their specials done before updating the game.
the game speed is much faster.

^ True that.
I lagged!
I need to close my porn browser next time we make a vid. ='(
Someone needs to host this so I wreck ralphy.
Masterralphy55 wrote:
I lagged!
I need to close my porn browser next time we make a vid. ='(

Excuses! You just suck at it! :P
Enzuigiri wrote:
Someone needs to host this so I wreck ralphy.

Well, it's technically up right now. If you have port 4000 open on your router then you can send him an invite to join after you host. Or ask him to start up a server and join him. Either way works, and I know for sure his port 4000 is open.

Go kick his ass. XD
TheProductions wrote:
Masterralphy55 wrote:
I lagged!
I need to close my porn browser next time we make a vid. ='(

Excuses! You just suck at it! :P

Why are you not on msn sir? And okay. I'll try and host it
Come at me.. bro's >;)
I can't host q-q you host ralph so I can wreck face.
Enzuigiri wrote:
I can't host q-q you host ralph so I can wreck face.

Enzugiri, I want you to know something, your mother loves you.

My response to this topic - It's NVS so the post automatically gets a Yea+
Ryuk if I had to choose between pushing you off a cliff or winning a 100 dollars. I would probably take your wallet then push you off a cliff. Then just go max out your credit cards.
Enzuigiri wrote:
TheProductions wrote:
Masterralphy55 wrote:
I lagged!
I need to close my porn browser next time we make a vid. ='(

Excuses! You just suck at it! :P

Why are you not on msn sir? And okay. I'll try and host it

Calm down broski! I'm on my way!
Enzuigiri wrote:
Ryuk if I had to choose between pushing you off a cliff or winning a 100 dollars. I would probably take your wallet then push you off a cliff. Then just go max out your credit cards.

Alright chill out, I was just joking. Your mom doesn't love you.
Extra update:

-Added announcer sounds and "Ready-Fight" displays to the start of the match.

-Fixed the timing for the beginning of matches.

-Fixed a bug that allowed multiple presses of the "next" button at character selection.

-Fixed the fonts and added labels to match the lobby instance.

before the night ends: Add in character damage sound effects so that each time you get hit your character will make actual sounds of pain. YAY!
Bravo1 wrote:
Extra update:

-Added announcer sounds and "Ready-Fight" displays to the start of the match.

-Fixed the timing for the beginning of matches.

-Fixed a bug that allowed multiple presses of the "next" button at character selection.

-Fixed the fonts and added labels to match the lobby instance.

before the night ends: Add in character damage sound effects so that each time you get hit your character will make actual sounds of pain. YAY!

I hate that, at least make it a different sound each time, cause it gets VEEEEEEEERY ANNNOOOOOOOOOOOYING WHEN YOU HEAR THE SAME SOUND OVER AND OVER WHEN PLAYING A GAME!
Ryuk25 wrote:

I hate that, at least make it a different sound each time, cause it gets VEEEEEEEERY ANNNOOOOOOOOOOOYING WHEN YOU HEAR THE SAME SOUND OVER AND OVER WHEN PLAYING A GAME!

The hurt sounds? Of course. there's 3 for each character, and are picked randomly out of five sounds (two null sounds are added). This means you'll only hear them 60% of all hits they take, and I have pitch variability with the frequency variable. It's randomized everytime a sound is made. The variability is of 0.1 with a range of -1 to 1, so each sound has a pitch range of 200 different sounds, although very similar they are different.

tl;dr it's less repetitive than you think.