Breaking the trend of two word titles, I took a few minutes out of working on my patch server to write and "release" this BYOND Version of Conway's Game of Life (Download link first, wikipedia link second). It's interesting to experiment with.
To use it, first use Create and specify a map width and height. From here, you can either Generate the cells (You can specify a seed here or leave it 0 which won't seed the PRNG at all any further than it's already done by DS) or you can just click on cells to toggle the "alive" state (white = dead, black = alive). Once you've generated the cells or got it set up how you want it, hit "Start" and watch it go. Once it reaches an end, it'll automagically stop and tell you how many ticks it took. It won't stop if it hits an oscillating pattern and you have to Stop it manually or just Create a new map (no need to Stop it in that case).
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![]() Dec 9 2011, 12:02 pm
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It's called "Cellular Automata," and as for someone else doing it, there's Life3 by Xooxer, but I wasn't able to get it to run.